Game Devlogs Page 157
Change Log: Player Movement (Platforms) Slightly Tweaked [Low, Mid] New player sound added, stepping sound removed [Low, Mid] Added Knockback when player gets h...
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Hello, world! I've come back to my game to make a few bugfixes & changes for the Ember game jam. Here's everything I changed: Added two new documents for censor...
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This version of Pong that I have made includes the basic features required for the game to function properly, including; the ball moving in a random direction...
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15th March 2026 Storybond is in development. Everything here is being tested with a small group. Join the Discord if you want early access - that's where tester...
Pong – Assignment 1 DevLog Sources No external art or sound assets were used in this project. All visuals use Unity's default square sprites, resized and repo...
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This week’s work was mostly focused on strengthening some of the underlying systems of the game rather than adding big visible features. A lot of the progress...
Another happy Friday! (It’s crazy how fast time flies past once you start keeping track in devlog units!) On the personal side, we had a doctor's appointment...
We're so excited to bring you a new, big audio update today with a revamped mix of all our current audio lines (plus a few new ones!) by the awesome Undine Soun...
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⭐ ES) Holi holi amigos de yutub. No he avanzado con Infernulia por un buen tiempo debido a la U y bloqueo creativo, pero en unos días ya me libero completame...
Devlog: The Evil Jar Week 1-2: The Idea and Prototype It all started with a simple question: what if an alien slime fell into a jar and someone sealed it inside...
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🍬 Official Update 🍬 Greetings, Agents! The wait is over. On March 14th, the latest <Eclipse> update has been officially deployed. Consider this our Sweet...
Lab Rat v1.1.3 is released! This update features new levels, better gameplay and bug fixes Changelog: Level Three Added Added checkpoints during levels Countdow...
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Hello there. I've been working on with the official version of Tales of Richon, and I've already remade the existing maps and places. I've been creating scripts...
This week I improve the tutorial of Towers of Babel before moving onto adding new enemies and making the game a lot bigger. For the tutorial I decided to move i...
I just added some Ending list!!!! You can see it from Items->Important. Spoiler Alert!...
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Hi there! I've been busy updating the game, fixing bugs and adding new maps (we'll get to them later). But most importantly, I've been working on a new story mo...
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Thanks for playing DYING FOR PUMPKIN PIE! CHANGELOGS FOR V1.1: Additions: -Added an actual ending -Fixed the Lights Out console and added it back in -Added some...
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Måtte fjerne "taktiker"-fortrinnet da kampsystemet ikke lenger lener seg på minnespillet La også inn lydeffektene fra de forskjellige angrepene i det nye kam...
2 files — 1.01.41.62_hotfix_2
Meet Energy , one of the Auroris that moves through the world carrying the power of emotion. Small but powerful, Energy represents the spark that awakens feelin...
Added our logo to the intro and added a Windows build thats it go nuts...
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In this self‑study, I focused on understanding how to spawn enemies, how to use trigger collisions so enemies can damage the player on contact, and how to sto...
-Added drag and drop to move items between inventory and Toolbar...
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Created the next Blueprint nodes and adjustments so the game can be played over LAN using a listen server model, where one player hosts the session and others c...
I Fixed Some Bugs I noticed, Dood Is Now Nerfed Too Have Lower Hp And Be Less Fast Lower Gun Prices 10-20% Tank Boss Is Now 500 HP and Plus Boss Is Now 1000 HP...
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Well, huh… after being gone for quite a while, I managed to fix some ridiculous bugs, and I added a debug menu on the title screen by pressing I . Bye :3 Note...
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Bugfixes, QOL changes, code optimization, fixed tranlation error...
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un problema que correji...
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sprunki reversed. pero estilizado a los paises arabes
Patch 0.25.4: Changed: Creatures are now less likely to 'camp' the large open hall room Fixed: Fixed item details no longer being shown for entire runs if the m...
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COW Patch 2.20 Tutorial -Tutorial Duck now hangs out around spawn to teach the basics of COW Clothes -Added 3 Mesh Shirt colors to the Goth Duck drop table -Fix...
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Bug Fixes/Patch Notes Fixed a bug causing the player to regain a charge when entering a checkpoint from above. Fixed a bug causing the chair's shadow to appear...
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Hello Rotters! Those previous weeks were insane, just meet a YouTuber who is supporting the game and it's community! Also very nice to see the people kindness d...
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Thank you for checking out the first version of my project. This is my first independent project that I am publishing in Internet. I want to test myself if I ca...
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ive have added an ending screen its not much but fixes the game crashing once you reach the last level and change the controls to ad...
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For this sprint my team has blown me away. We had a goal set for 165 points and they blew past that by completing 194 points. This shocked me because I set the...
- Bug de no poder reiniciar en el nivel 0 arreglado - Bug de no guardar puntuación al finalizar el juego arreglado - Música totalmente removida - Accesorio...
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This week, I ported over the "Raven" asset. Like Kindred, I've had to make a few changes: Sly - This is specifically combat-only now. Not for any technical reas...
Pretty minor update but I finished off the main path of the game and will begin working further on the other 2 or more main paths. I finally made Duckplode! I a...
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Alpha 1.1.3 just some simple engine improvements. and a random feature What’s new : We now use a more efficient way of rendering . Using OpenCL instead of pur...
Do The Sorcery Scramble! Drink potions to dodge fireballs! Spend coins at a shop run by a rat!
- Added and updated relics - Updated characters' starting runes, inventory, and relics - Adjusted enemy difficulty - Refined the visual style...
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Many more months after the last update, the demo has been update once again! In a quite similar way to 0.4.0, this update also brings both gameplay and visual c...
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ok so if anyone seeing this i am working on chapter 2 as of now and i try to do my best...
Added full screen button to the project Change user cursor while playing the mod...
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Sources: All game objects, UI, and visuals were created by me in Unity using simple shapes and TextMeshPro. No external art assets were used. Sounds: paddle hit...
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Took some time but I've finally reached a point where I can put down this project down, at least for now. It didn't quite end up being the game I expected to ma...
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Hey there! Yowan from Juicy Beast here. Proximity City , our new experiment , is out! This is a demo we made in a few weeks to test out an idea we had about add...
We have officially reached version 3.00 of CHI Project. Sorry for the long delay, real life got to me, but Iron Fist Chapter 3 is finally out! NEW STORY CONTENT...
These are most of the sounds and images and custom scripts I used in making this game! images: https://www.freepik.com/free-psd/blank-spiral-notebook-ready-note...
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