Game Devlogs Page 14
A blender recreation of the tasmanian icon 'the worm' who appears as graffiti in many places...
Just a quick update regarding the mobile version of Hero's Advent (by Jorel). Previously, there was no way to fish in the mobile version of HA, and fishing is r...
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Hey, after the release of the Dream of Odium , I had to take a break and finally add some of the long planed features for Quatsch Quartett. Here are the main ch...
1 file — 1.1.0
I'm in my vacation and away from main PC, so this'll have to wait...
Sweet Chain Empire just levelled up. You’re no longer running solo. As of today, the game supports 2v2 team matches — two heroes vs two opponents — all ru...
Version 1.0 release...
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Flappy Bird but Crash Bandicoot
“Let’s clap it up for the stupidest human alive!” Happy Sunday! Harsh words from one of the participants. Different routes have different rewards. The hid...
We're Part of Steam Next Fest! We're excited to announce that we're participating in Steam Next Fest ! Whether you're a returning player or trying the demo for...
See, this dev diary was a lot faster than the last one. Let's talk about the final playtesting round, art updates, and the next steps towards release. Updating...
The biggest update yet is here! After weeks of dreaming and coding, I’m thrilled to announce Floor is Lava v2.0. This isn’t just a small patch—it’s a to...
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Hey little devils! 🌹 The time has finally come, our Kickstarter campaign is live! 🔥 It's hard to pull into words how much this moment means to us. What st...
danger above will have its bg updated the other 2 levels i will think about...
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Middenmoon has had multiple entity selection and copy/cut/paste for a while. The copied entities are pretty clearly just temporary blueprints. The obvious QoL i...
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Hey everyone, After countless hours of designing, coding, playtesting, rebalancing, and way too many late-night debugging sessions — Defenders of the Village...
🛸 Space Miner - Devlog #4: Cosmetics, Polish & A Living Galaxy It's been a wild few days since the Bio Sphere dropped. What started as "let's add a few cosme...
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As we created animated shader using Vertex in previous tutorial now we continue to create sea with cell like shading. Fragment Shader Our vertex shader animate...
-Added items from the Amorito 2 prototype -Bugs "Fixed" -General new additions...
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Devlog #4 — Settings Overhaul & UI Polish February 22, 2025 Bigger patch this time. Reworked the settings screen, fixed several UI bugs, and added new display...
It's been a while since the last major update of Krepagotchi was published. But today is the day, and I'm happy to announce the next big update of this cozy and...
This is little update i think, its not too much beacuse there was so much problems: Soo i added the library that includes: Add Songs Search Songs Previzualizer...
This was a terrible week it was a great week, my programming progress was all spent on emscripten and getting a web build done and I believe I am very nearly do...
Hi Everyone, This latest update includes a working calendar that is displayed on the map screen. The code works based off the already running in game clock. Eac...
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Hey folks, this update is the last content update planned for the demo and it adds RIG Riot's second leg type, Quad Legs. Quad Legs are much more focused on gro...
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Hello everyone! A new update for the Gunther Aims demo is now live. This patch focuses on visual flair, combat feedback, and diving deeper into Gunther's troubl...
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After a few days since the game’s release, I’ve already identified some small bugs and mechanics that needed rebalancing. The new version includes the follo...
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- Added drag threshold slider to gameplay section of options - Changed default drag threshold from 10 pixels to 20...
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Yup, a Brightness Slider was added to the settings Also: Drill symbol buffed: Will drill into enemies if there's no adjacent resource Forcing in some enemies if...
1 file — 0.0.9
Why Nestphear exists Netsphear stemmed from a very particular convergence of situations. As you might know, I love discovering and testing new game engines. A c...
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Teehee. There's nothing wrong, just a little play on words since I'm working on the ability to save in the game right now, haha. The save system is functional o...
Ahoy! Just a minor patch here to fix some issues with the starting event showing up more often then anticipated (also it had some weird artwork I'm not sure wha...
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Update 1.1 Bug Fixes: - Fixed invisible level boarders to cause damage - Fixed flashlight energy drain - Fixed compass UI being mirrored - Fixed timer UI surpas...
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Wow! My very first update............ hopefully I didn't accidentally break anything, if I did, please let me know.......... Based off of your feedback: Some ty...
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Welcome, everyone! This update introduces a brand‑new course to the platform: HTML/CSS ! It will launch with 10 units , and future updates will expand it to...
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Undo is here! I *think* it is not buggy, after lots and lots of testing, but there are so many possible combinations that I'm sure there's one hiding somewhere...
1 file — 21Feb2026b
When I think about the finished game I see it as a narrative experience. You sit at your table interacting with your documents and tools. Maybe NPCs come into y...
We fixed 2 bugs. Bug no. 1: When buying the fire or candle upgrade for the circle without having a unupgraded circle, you would get stuck with the hovering unde...
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Wow wow wow! Hamsteria has been download over 27,000 times! Amazing The reception to the game has been incredible, especially for just being an itch release! I...
Bug: Grass Terrain Issue / Visibility fixed. Please let us know if it persist. Thank you! Detailed Fix: We removed the fog from version 16 We removed any grass...
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- Bug fix, completing the EMF mini-game no longer sends you to the main menu...
This is the first version of The Twins Remastered (PC)...
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**SCROLL TO BOTTOM FOR WARNING ABOUT SAVE DATA** Hello, this is Jun, the creator of YAKG! Version 1.3.2 is now live, and while it's only a 0.0.1 bump up, it add...
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Gemini said Here is your Devlog post formatted exactly for the itch.io submission interface. Since this is a massive overhaul of the UI and engine, I have categ...
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Overworking is an incremental workplace simulator inspired by Windows 95 desktop. Click or tap the window in the middle of the screen to complete a task. Once y...
It can be humbling to see what you can actually do under the gun. The original idea was to journey from one waypoint to another, picking up passengers. Travel b...
Han pasado algunos días desde el último dev log y esta nueva versión del juego viene con varios cambios pequeños pero significativos, con los que busco puli...
1 file — 1.1.0
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