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Game Devlogs Page 136

New Idling character art & Fully Welsh (and French, German, Italian, Spanish and Japanese)
This week has been a big visual and accessibility update for Idlings . Our new character art for the Idlings has now been implemented in-game. These updated spr...
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Update 3: Foresight and Flirting
New dance moves! New guests! This update has it all. At the end of the last update boogie worked like this: you can boogie three times per room, and each boogie...
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7drl Bug fixes
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There were a couple of bugs that crashed the Ex Libris. That’s not good. Despite jam ratings not being done, yet, I’m still pushing fixes for those bugs tha...
4 files — 0.1
Norrland DEV#10
Hello, Both Demo files are updated but keeps v1.00 to keep them inline with full release /8080...
2 files
TippityLife Version 0.7.2.0.6.9
Fixed alot of random things. Game better now. focusing on adding more choices now...
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Re-Upload
Hi All, I've re-built and uploaded Castle Moldvay. It's the same ol' game, warts and all, but smaller in resolution/size to better fit the browser. This involve...
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DEVLOG 1, VERSION 0.2
Game Design
With this new version I decided to add a bit more horror content! Adding a darkness effect and 2 events past round 30 to spice up the gameplay and break the gen...
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[ENG/FR] Update and votes / MAJ et votes
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Game Design
Hi everyone! How about some information about the upcoming update ? To be honest with you, this one is giving me a hard time. I've used everything I had prepare...
Prerelease 03-4
Added a head to head match history that shows the history of matches between any two teams if you click on the numbers in a result...
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Major Update - We've finally made it this far!
Major Update
🌍 v2.5.0 — Feb 28, 2026 Added real-time battle feature. Added broadcast relay function Introduced AI prediction for players Fixed server connection issues...
2 files
v1.3.4 UPDATE
Hello everyone we're back with another patch update. It's a pretty big one actually because I added many things in the game. This game has now actual jumpscares...
4 files
Search Bars and Group States
1
- Added search bars to scenario menu, custom map menu, load game menu, new game menu, dead nations list, and groups list - Added group states, which allows grou...
3 files
New feature : Cloud save and worldwide comparison
Game Design
What I learned from experience: persistence. If you're running a club, your decisions should matter over time. So I started working on a system that allows your...
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Meet Your New Boss. She's an AI. She Cares.
1
Major Update
DEVLOG.EXE Meet Your New Boss. She's an AI. She Cares. The latest update to I.T. Never Ends introduces a new voice in the office — and she is not taking quest...
Browser Demo
The demo for SIS and BRO The Cyborg Siblings is now playable directly in your web browser!...
1 file
Boss Designs
I'm going with these for boss designs. They are kind of similar but I'm constrained by lore, I don't see a way to tweak forms aggressively ...
KLOXIS Update: Tutorial, Road Connections & Share Your Score
Major Update
Hey everyone! First of all - thank you to everyone who's been testing and leaving feedback - this update is 100% shaped by your reports!) Big update - the bigge...
Version 1.3.0
2
Version 1.3.0 contains a lot of changes either backported from or made in preparation for Sable's Grimoire 2. Some of these changes (notably the move from Renpy...
12 files
Rain Quest Deaths
Made some more death scenes. You have to get to places that are warm or else you'll freeze to death. The wizard and cars can now trigger death actions...
2 files
​Friday the 13th – Final Release
1
Major Update
Today is Friday the 13th … and we are proud to finally release the final version of Graveholder . At the same time, the Gold Release is being presented live o...
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Update: I've also included the original storyboard materials from that time.
1
This archive contains approximately 80 pages of original development storyboards created during the production of the game...
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DetoNight Devlog #1
Hello everyone! this is Daniel, the main (and really only) programmer for DetoNight, and I've decided to try and start a devlog to showcase whats been done, and...
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Code improvements and Bug fixes
Swipe Ninja – Devlog Update In this update we focused on improving controls, rebalancing enemies, and cleaning up several internal systems. Improvements Refac...
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Known Bugs
1
The following list contains the current known bugs in the game. These bugs will be patched post-game jam voting. Thank you for your patience! Occasional crashes...
Final Update
1
Final Update...
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Welcome to the universe of MindFade Corporation
New Game!
Game Design
Start! So Many APKS might shut down game but who cares if you meet me i wear finger painter ,golden hat and stick hope you meet me...
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Under the Hood: 2,745× Faster, Protocol Redesign & Balance Pass
This devlog covers the engineering work done under the hood since the last update — performance optimization, balance tuning, and the Nexus Protocol redesign...
Changelog v0.54 - Swarm King
Changelog v0.54 - Swarm King Features: New weapon: Swarm Gun! Hit and kill audio chirps. King of the hill capture and release timers. Change Silklink mode team...
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Version 1.4
Game Design
I’ve known for a long time that the game had some serious issues with its visuals, so I decided to improve them a bit. I changed the color palette and redrew...
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v1.0.2 - Tricks Up His Shell
1
Major Update
Leather is now a possible slot machine reward. Titanium Ores can now be sold to Bits and Bobs. Bits and Bobs now feature separate Buy and Sell tabs. New headgea...
Devblog #4. Skills: Types, Damage, and Effects.
Game Design
Hello everyone, In the previous devblog I explained how skills are obtained and how their rank increases. As a reminder, a skill’s rank depends on the number...
Feature Update
1
- Added toggle option on the settings to turn on/off post-processing...
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UPDATE 4: DIFFERENT DECKS??!!!
Major Update
I have included a drop-down menu on the right side that allows you to cycle through different decks of question cards. As it currently stands, these are the dec...
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Chemistower 1.0 is here!
Major Update
The full release of Chemistower is available on Steam! Click here to check it out: https://store.steampowered.com/app/3702450/Chemistower/ Or play the demo here...
2 files
PLEASE STOP DOWNLOADING 0.03
0.03 SUCKS PLEASE STOP DOWNLOADING IT I HAVE MADE A STABLE BUILD OF 0.04 PLAY IT ENJOY THE NEW CONTENT>:D...
4 files
debug synchro multiplayer
"Significant progress has been made on the multiplayer mode! I've identified and fixed some desync issues, and now I really need some testers to put the online...
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Combat Core Rebuilt, 47 Rare Items Added
Major Update
Idle Throne continues evolving This update focuses on strengthening the core combat systems, fixing long-standing item issues, and improving multiplayer reliabi...
Change log - Mar 16 - Making Towns Alive
Major New Features - Added life and story to towns. The goal is to make them feel more alive when you are not there. Added events to towns. Some are small tempo...
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New game out now!
Marketing
Welcome, viewers! Today, the world of Hyuloran is celebrating great news: A NEW GAME HAS BEEN RELEASED TODAY! I present to you "SANZU-JŌ: Ballad of Akami", a n...
From 2D Grid to 3D Tactical Arena
Major Update
The Vision We are transforming a classic 2D strategy concept into a full 3D Squad Arena experience. Inspired by the tactical depth of Total War: Arena , the goa...
Release 1.6 Beta
A new version of Attack Balloon Chicken is now out all with a new region, enemy type and levels! Changes and additions: Added the mountain region Added new leve...
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v1.0.7 - Skill balance enhancements
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General Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit mor...
4 files — 1.0.7
Game file update
Game Design
I have finally updated the game upon the level system i have raised on the basis of how many seconds the trial is passing upon indicated on the left top with ki...
2 files
Revamped game mechanics
The game mechanic underwent a total revamp. Previously, the player was directing only a single train and rail switching was happening in real time. Now, the pla...
3 files
Day 22 of making a game in 30 days
The last couple of days have had me working on marketing a bit. The truth is, it's not enough just to make a game, you also have to find people who want to play...
Infrastructure #674 - Devlog v0.2
Tech Discussion
Version v0.2 is now live, and this update pushes the game much further into the terminal-horror direction. The biggest changes are visual and atmospheric. The i...
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Release 1.0.28 - sound effects
We got sound effects...
4 files — 1.0.28
Multiplayer horde defence
The Nick 1st Anniversary!!!
Hey everyone! I'm Andy, the author of The Nick. From March 11 to March 29 we are celebrating the anniversary of the release of our debut video game: The Nick: C...
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