Game Devlogs Page 109
Fixed minor dialogue bugs Fixed some tiles that should/shouldn't be passable Added some dialogue for NPC's...
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Some bug fixes. Made it so that when you’re clicking really fast and choices appear, you no longer automatically select a choice...
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I have started by chaning this games name from Last minute to Trial of Parandhama as i was currectly working on the game of 1 minute timer which just had a sing...
クトゥルフ風ノンフィールドRPG 「2A-2-Ggua(ツァトゥグァ)」 を公開しました。 公開バージョンは0.00(初版)、日本語の...
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Highlights • Added missing Plane 2 enemies including Female Cultivator and Body Cultivator • Introduced Plane 2 Essences along with new Essence management m...
I’ve officially hit the "reset" button—in the best way possible. While our previous prototypes proved the concept, I’ve decided to move the entire project...
Update B0.0.2 - range update. now you can see and evolve range of your attack and see HP of enemies...
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Updated content in idle dungeon: New 'Auto Rise' button, when set to ON will sleep for 2 seconds after death and auto rise again Troll opponent changed to bear...
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A minor update with UI changes: - Added a new social media button in the home screen - An entirely new endgame screen Please note that the next mayor update is...
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Got some stuff done here, she moves and works a little bit. I'm happy with it i guess; I have a prior game jam I signed up for coming up though. Expect some upd...
"Hey everyone! I’ve been working hard on my new game, and it’s finally at a stage where I’d love to get some feedback. It would mean the world to me if yo...
Initial Release – Strike Raptor X is now available. In this action combat game you must defend Planet X from massive enemy armies and powerful bosses. Collect...
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The town now has eight NPCs placed around it. When the player approaches and interacts with them, a dialogue window opens and displays their lines. Each charact...
v0.8.0 — 2026-03-12 Options panel scaling (change) All options panel controls (fonts, toggles, dropdowns, sliders, input fields, buttons) scaled to 2× pixel-...
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I'm going to start including these dev logs after jams and learning projects to record the progress I've made. This was my first solo game jam project. I really...
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- Added search bars to scenario menu, custom map menu, load game menu, new game menu, dead nations list, and groups list - Added group states, which allows grou...
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All new monsters art, brand new tree!...
4 files — 1.0.27
Multiplayer horde defence
Nine updates in one post — this is a catch-up devlog covering everything since v0.36.1. The short version: the game world got significantly bigger, combat is...
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Fixed a serious crash during name entry in the intro More analog movement controls when using gamepad thumbsticks Fixed a minor menu flow issue when action targ...
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Hi everyone! Wanted to let everyone know that we're still actively developing Deal? ! - Adding things we missed before game jam ended - Fixing bugs like skip bu...
As mentioned in the last Devlog, Fortify is a new mechanic for all your played Units. It helps Units dealing with bigger foes and adds more value to Units that...
The demo for Commanders of the Wicked has been updated to version 0.10.1! Changes include: New sound effects for fiends Bug fixes Download it today!...
2 files — 0.10.1
1stage early version has been released!...
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Fast paced shmup
Play & Earn BR RubyntsVault is not just a puzzle game. We created the game to share the Bloody Rubynts ecosystem with players. 1% of the total BR supply is rese...
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I have updated my game and fixed what did not work...
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ECO Atmospheric horror game
Back to the planning phase. This one's always pretty difficult for me as it tends to just be rambling and trying to organize things. It feels like the most free...
Update V1.0 is out! It has been fantastic to see so many people playing the game. I never thought it would pass 1k plays so quickly, thanks to everyone who has...
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The Die Eater demo is officially out 🎲💀🎲 We tinkered around with this as a prototype over Christmas, really having fun with the idea of throwing dice a...
Hello again. This time I have a pro game-dev tip. Did you know that the high adoption of unicode in popular software means you can just use emoji anywhere in yo...
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Today is the Ides of March, when dastardly deeds are always afoot. In this spirit, we've teamed up with Hanako Games, Goldbar Games, Whose Clues, LockedOn, NoBr...
New Defeating a boss now presents 3 relic options — pick the one that fits your strategy. Bug Fixes Fixed a bug where the wave counter would skip from 1 to...
Version 2.0 - Updates and changes. Major game changes to help make gameplay easier while making days harder. When in the shop area, player must now press Spaceb...
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“Spirit of the Latch” is back up after I took it down to work out publishing problems. Version 2.2 was returning loading errors on March 1st. The comprehens...
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みなさんこんにちは! 今日は「ブタと勇者RPG」の最新の画像と、新内容を持って来ました!!! 早速ご紹介致します...
I’m a student in Japan, and I decided to create a game on my own. Since I’m originally in a design program, understanding nodes and how Unreal Engine behave...
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ทำให้ตัวละครเดินถอยกลับจากการที่ไปผิดทางแล้ว แก้บัคเดิ...
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I released a new update of what WILL.remain(); for the Amare Game Festival 2026! The first release was for the Short Circuit VN Jam and was still a prototype. W...
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Something people often seem not to consider when programming is that the way you write your code creates implication mechanics. "Implication mechanics" is a ter...
Hello everyone. I've finished working on version 1.0.7. I've decided to strip the game's graphics down to a minimum for now, so that I can at least try to creat...
1 file — 1.0.7
Development on the first-person shooter Vecchio Furioso —also known by its Thai title, เดือดสะท้านทุ่ง (Deuat Sathan Thung)—ha...
Just a quick patch for the day, will be intensifying development in the next couple days, so stay tuned for more soon! Mostly wanted to make sure Npc's finally...
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Reflecting, this friday will be a major blast by Microsoft in an attempt to get Apolune 2 some more eyeballs. As I look forward to the new projects, I reflect o...
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A longer-than-usual update this time, mostly invisible to players but felt in the details. Colonists are people now Every named colonist on the roster has alway...
4 files — 0.1.6
ver. 1.1: When you grasp a block by left-clicking, the block becomes dim. This improves usability. ver. 1.2: A duplicated level has been replaced with a new lev...
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