Misc Devlogs Page 16
still working on the mouse cursors, ive charged it up and am doing 32x32 mouse cursors instead of 64x64. I'm about 25% done with all of them so far. i also chan...
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Texture, Render การลงสีและ Texture ใน Substance Painter ให้กับโมเดล 3D โดยใช้เทคนิค PBR...
First idea was a platformer (i know very original), however this one i want to replicate the feel of 'Little Slime Blows Up' within a 3d space. The core mechani...
Date: 23. 3. Hours spent: 30min implementing changes to the GDD On last weeks lab, I was given the following feedback for my project A: The level might be diffi...
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Game Idea 1: This game would use the twin stick style of control to navigate the world, which would be vast and mysterious. In the distance you would hear the g...
Self Study 4.A | KIT207 Portfolio Welcome to Self Study 4, this is a slightly different structure compared to normal, there is actually two parts for this week...
Připomínky: zlepšit čitelnost textu (černá na šedomodré není ideální) objasnit sílu efektu knockbacku více popsat kdy využít jaké druhy platfore...
22.3.2025 Activity Remade the design Invested hours 2h Notes The main critique everyone had was that the scale is all messed up, so I added a grid to give it so...
In this self study we had to make a simple game where there are enemies that spawn and chase the player, reducing the player’s health on collision. I had to t...
I created a very simple game in which the player is chased by enemies (the capsules) and when touched the enemies get destroyed. there is also a health pack (th...
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Changes between the prototype and this version were driven by feedback from my classmates. What follows are most of the points they made. "The FoV of monsters s...
The previous post outlined my design process for a pre-feedback version of my one-page level design. This post provides an update on the design based on feedbac...
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Fixed Deadlines are for the Competent Oh, fie! I seem to have, once again, completely missed a deadline for one of these devlogs. My GPA will never fully recove...
OK, so firstly, my snapping works well now: And will I think be OK for the pretty simple cases I want to play with at the moment (those example sheets with two...
The feedback I received at lecture and my implementation of it: Disable gun - Gun would make the combat int his level trivial, so its a good idea to disable it...
Aktivity: úprava dokumentu na základě feedbacku pár vlastních maličkostí Investovaný čas: úprava dokumentu ca 1 hodina Výsledek: foddy_ellen1.1.pdf a...
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The below post was originally uploaded to my Project T page (I didn't know we were supposed to have separate project pages for weekly homework and the graded pr...
OK, so I left you 1/2 updated about this, because I went for a swim. The remaining difficulty was a thing which kept me stalled for quite a while, and it all ca...
Date: Created the one page game design: 17.3., Published to itch.io: 22.3. Activity: I hand drawn layout of my game and wrote some instruction for implementing...
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I worked on this several times over the last few days, but I didn't get to a point where it was working well enough to show until now... I've been implementing...
Aktivity : Sepsání návrhů základních designů hry Mírné rozvinutí každého z návrhů Zůžení výběru Další rozvinutí nápadů Finální výběr...
Ahoy! This weeks update was huge. The task was to turn the project into a simple game with health, damage, and enemy spawn points. The idea was to have enemies...
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Hello friends, To the curiosity I added screenshots, just to show the content. Have a nice Amiga weekend...
Date: up to 21. 3. 2025 Activity: - Learning how to work with Inkscape - Creating a digital, updated version of the level design document Notes: Due to illness...
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This week I created an enemy that follows the player around. I used the player model along with its animations as the base for the enemy, however, the enemy pre...
Added picture from original front cover from Solaris - Arcade Edition. This box cover was made for promote Solaris by Gold Angel Corp...
Hey y'all, if you've been following the zine on social media, you'll know we promised some bonus content if we hit $100 and $150 in sales! Well we're currently...
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Hey everyone its official ! Five Night's at Neep's the full game is now out now you can play it on Gamejolt and itch io also some thing is that I had released t...
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Below is the feedback I got from my group in the tutorial as well as the tutorial teacher: I used a 1/6 scale for number of tiles per grid in my design. Definit...
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Thought I would get some crude snapping to my snap-points in today, but the first thing I realised is that although I know where they are, I don't know what way...
Activity: Watching video about one page design Searching for an application for vector graphics Learning how to use application Drawing the level on paper Creat...
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The 2025 endurance season has well and truly begun with both WEC and IMSA kicking off, we also have the ELMS starting in two weeks. I've been trying my best to...
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Date: 19. 3. 2025 Activity: Made changes to the one-page design (Project A) based on feedback Notes: I asked a friend for feedback, these are his points: MedKit...
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Update README file. Now there are socials network...
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Only Update Solaris ArcadeEd
16.3.2025 Activity Created the initial level design Invested hours 2.5h Notes Didn’t find the combat to be the best, so I wanted to make more of a platforming...
Hello guys! Episode 23 is out now! Go check it out...
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This is the project file for the unity pvz like game tutorial on my yt.
Hello everyone! The Amare Games Festival Bulletin is out now! 🎉 With 55 total submissions , this special edition compiles all the incredible games from Amare...
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I've change the file so it can be accessed from google spreadsheet...
I've change the file so it can be accessed from google spreadsheet...
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For my 7th dev-log, I tried to create an ecosystem project that consisted of a basketball a ramp and a hoop. The goal of my project was to apply gravity to the...
Short one today. I decided to use the tutorial provided scene rather than my own terrain and probuilder for the sake of things just working and totally not beca...
FINAL VERSION of my code. This week, I am continuing where I had left off with my graffiti ecosystem. I’ve got quite a lot more to add to the project. STEP ON...
This was a fun challenge I've made of updating the game to make it playable in a week. Note: This update DOESN'T fix or make the game better, it just makes the...
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Ahoy! This week, I started working on building an environment. The open ocean was great, but no one could get to the ship to buy tickets, so we needed some land...
The Third Week! This week focused on learning about terrain building and probuilder. Both useful tools for creating maps and models. I think I like the terrain...
Tutorial 3 and Self Study 3: KIT207 By Cailean Treloyn aka EeE Welcome back, it's very late while writing this because I procrastinated about my work. So a litt...
The Eleventh Hour Oh boy, I sure do love leaving things to the last minute! With a matter of hours until this needs to be done, This devlog will (hopefully) be...
Hello everyone! Issue #35 of the Amare Bulletin is out now! 🎉 As spring begins in the northern hemisphere (and summer lingers in the south), we have plenty o...
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