Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
0
Members
Topic
Last post
I'm trying to apply water shader that i find on shadertoy, but by the lack of knowledge in this it's obviously not work...
started by wirth Aug 14, 2016
1 reply
496 views
How can i access/set a global variable from another object's script? Thanks.
started by Orlan Rod Jul 30, 2016
2 replies
574 views
Lets say for example, that i want to get the tile id at 8 pixels bellow the player's y position. How would i go about do...
started by Orlan Rod Jul 28, 2016
2 replies
932 views
I created this script and attached it to an actor: class FollowMouseBehavior extends Sup.Behavior { update() { this.acto...
started by jjunker May 28, 2016
3 replies
815 views
How to setup the emitter event for the script on global and local script run?
started by Lightnet Mar 20, 2016
4 replies
580 views
Hi there, I would like to use to trigger some method from a class from another one using "export". For example I would l...
started by GrandSchtroumpf May 18, 2016
2 replies
376 views
Is there a print statement available in Superpowers? Something like the javascript console.log(). I'd like to use it for...
started by jjunker May 21, 2016
2 replies
478 views
Hi there, I have model and want to use two maps. But in superpowers i am import model and only one texture. so,can i use...
started by hazukiaoi May 19, 2016
387 views
No replies yet
Hello, So, in my game i would like the player to move considering his orientation, for exemple if the player's character...
started by sheep_knight May 05, 2016
1 reply
487 views
Hey, i've used the ray method to detect "intersect" with a sprite. It works but with the whole image. I mean even if i c...
started by Fairydhwen May 02, 2016
698 views
No replies yet
is it possible to get the users keyboard input as a string? if so how? I don't see anything around the name of "get_keyb...
started by Shadowblitz16 Apr 08, 2016
4 replies
654 views
So, I have one script for two Scenes (SceneA, SceneB). I want to do something like this: if (Sup.getScene() === 'SceneA'...
started by Lacroiix Lancaster Mar 14, 2016
7 replies
965 views
So I have the following code: class ShipBehavior extends Sup.Behavior { //Connect the ship to it's collision ship_hull =...
started by Unwary Feb 15, 2016
2 replies
484 views
What I am trying to accomplish is if an my object collides with something I would like to check and see what the collisi...
started by darkdrewmo Mar 15, 2016
1 reply
520 views
This is using the three.js plugin ! I'm trying to render some island models (put into a different scene than the main Su...
started by pixelrobin Feb 13, 2016
2 replies
1,528 views
I tried to make a random number, but I get that error. awake(){ var ran = new RNG('w'); Sup.log(ran.random(1,10)) } Is t...
started by ATPA9 Jan 08, 2016
3 replies
1,196 views
I'm trying to adapt the tilemap to be able to set up 3D tiles for my game. I'll maybe look into adding that as a plugin...
started by pixelrobin Jan 22, 2016
622 views
No replies yet
Hi all, I'm experimenting with 3D Models in Superpowers at the moment and do hope that someone can help me. I have a swe...
started by Ubivis Jan 15, 2016
9 replies
1,051 views
I had some issues with appending scenes as prefabs, mainly with the actors' arcadeBody2D ( Here's a gif ). I emailed Spa...
started by pixelrobin Jan 14, 2016
6 replies
706 views
I have a shader which requires knowledge of the image width and height in order to properly apply itself. So I add a vec...
started by JTE Jan 12, 2016
4 replies
1,027 views