I'm experimenting with 3D Models in Superpowers at the moment and do hope that someone can help me.
I have a sweet little model, which loads up nicely. As I have several textures for that model, I created different Maps in "Advances Textures".
While updating the Map-Field in the Model Windows is working fine, I absolutely can't find a solution on how to change the Map in runtime (I tried to find something in the documentation, but all tries (like these:
if (Sup.Input.isKeyDown("1")) this.actor.tileMapRenderer.setTileSet("Adventurer");
if (Sup.Input.isKeyDown("1")) this.actor.tileMapRenderer.setTileMap("Adventurer");
if (Sup.Input.isKeyDown("1")) this.actor.modelRenderer.setModel("Adventurer");
Did not work at all.
Anyone has an idea? I feel a bit lost at the moment :(