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(1 edit)

Thanks Bilou84,

I guessed, that it is wrong, I just wanted to show that I tried to find a solution :)

I am currently trying to find a workaround using the DOM and THREE plugins, but still no big success (it is throwing errors:

Uncaught TypeError: Cannot read property 'mesh' of undefinedCharacterBehavior.update @ Game.ts:13Behavior.update @ components.js:24Actor.update @ SupEngine.js:36602(anonymous function) @ SupEngine.js:36932GameInstance.update @ SupEngine.js:36932GameInstance.tick @ SupEngine.js:36900Player.tick @ SupRuntime.js:1657

[object%20Object]:1 GET http://www.ubiville.de:4238/systems/game/[object%20Object] 404 (Not Found)

)


from this code:

var tmpActor: any = this.actor;

if (Sup.Input.isKeyDown("1"))

{

var tmpSprite: any = Sup.get("Assets/Skins/Adventurer", Sup.Sprite);

var texture = THREE.ImageUtils.loadTexture( tmpSprite );

var material = new THREE.MeshNormalMaterial({ map: texture });

tmpActor.__inner.threeobject.mesh.material = material;

tmpActor.__inner.threeobject.mesh.material.needsUpdate = true;

}



But I will keep on trying and hope that at some point, it will be accessible from Superpowers itself.

That it is possible,