Thanks :)
blurymind
Creator of
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Hi, thank you for the interest in this tool. Truth be told, I have kind of moved on to other things since I first made it, but identify many improvements that can be made to it. I can go back to it anytime.
The real problem is lack of motivation. I am not using it in any of my own active projects.
If you would like to donate to it, you can in different ways - be it by purchasing it here or by clicking the donate button at https://github.com/blurymind/tilemap-editor
I dont have anything active that is sustainable and would put some money into it every month. If it was making even 20$ a month, I would spend some time on it every month. If 20 or more people gave it 1$ every month, that would make me keep it actively updated for sure.
If you want to, you can set up a monthly donation here
when you donate, please do leave a comment that it is for this tool.
Now to answer to your question - can it run offline. Yes, absolutely. You can save
github.com/blurymind/tilemap-editor?tab=readme-ov-file
and open it with chrome. It can also be installed as a progressive web app. I know this is not really a good desktop experience. It you donate 40$, I will make it so with every update it builds a desktop version of the tool :)
I know how to do that, just havent found enough motivation to do it.
Maybe I could sell access to a desktop version updates to fund it? Idk what would work best here, how much would people be willing to spend on it? I like keeping it free to be honest, its already open source
Some of the things I would like to improve on it if it was funded enough:
- code clean up and bug fixes - right now it is a bit of a mess. Cleaning it up would greatly improve stability. It sounds boring, but it is important.
- if you donate monthly, you can also leave a message of the feature that you would like prioritized. I listed some of the features I had planned to add to it at https://github.com/blurymind/tilemap-editor
Please create a ticket for a feature there if you can, if its a good idea I might implement it anyway :)
One idea I had was to let the user edit the tileset with piskel in real time, so when they do, the tiles also update on the tilemap
Thank you, I might use this as guide on how to add the same feature to https://github.com/blurymind/YarnClassic
I guess the best place would be the github tracker. You can open a ticket at the issues if you find a bug or have a feature request. If you want to directly contribute with code you can also fork it and make a pr. Its open source so its truely yours :)
If you have made a demo map, you can save it as a json file and upload that to gist. Demo maps and screenshots can also help promote the software to more users too.
I am very thankful to everyone who brought it here on itch. It motivates me to pick it up more often and push it further :3 Thank you ❤
Greetings :) I love your modern tilesets work and would like to know if you would be interested if I include a free version of it with the demo of my online tilemap editor here
https://blurymind.itch.io/tilemap-editor
https://blurymind.github.io/tilemap-editor/
I will include a link to this itch-io page as well as a credit to your name to the about dialog. I can also put a LICENSE text file with the tileset at the github repo where it would be hosted.
feel free to contact me at blurymind@gmail.com if you are interested.
Perhaps we can do a collab, where people can play with the free version of your tileset directly in the web browser before committing to buy it. You would be able to even put it in an iframe right here on itch if you like to - a premade map using it, which can even be edited - right here on itchio
Ok I had a better look at the engine. Forgive me if my assumption is incorrect, but you are already releasing it with the entire source code. It's just some JS bundled with nw.js and some node modules + minified external libraries (pixi and dragonbones).
Edit: Ok, I might be wrong here- bundle.js seems to be minified and containing some ct.js code
In any case, if you do decide to open source it, please dont use the GPL license, as its viral. Most successful os game engines go with the MIT license







