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ct.js

Create cool 2D games with a free game editor! · By Cosmo Myzrail Gorynych

Roadmap and how You can help Sticky

A topic by Cosmo Myzrail Gorynych created Jul 30, 2018 Views: 1,058 Replies: 11
Viewing posts 1 to 9
Developer (17 edits) (+1)

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The roadmap is now at our dev board at GitHub.

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Adding on the polygon collision detection, being able to make collision boxes out of more than one shape would be good. That way it would be possible to make curvy shapes and hit boxes 

Nice work! Does you have any plan to support Facebook Instant Games platform?

Developer(+1)

No and never thought about it.

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Pathfinding?

would be cool to add an event sheet type visual programming that generates javascript code

Developer(+1)

It requires an enormous amount of work, otherwise, it will be a mediocre limiting crap similar to Scratch. Scratch-like languages seen in YoYo Game Maker or Construct give no value, because they are just a line-by-line graphic/text representation of real code. JS is already easy to learn and is infinitely deep, so I would not add another language that will be thrown away by a user after two-three weeks of use, but would rather gradually teach a user how to code on js.

If we're talking about a holy grail similar to Unreal Engine's blueprints, a bunch of delicate questions appears. What about modules? What happens if one was removed/added? How to preserve JS flexibility and its prototype-based typing? What about purely JS, not-ct-targeted libraries? And, yeah, it requires even more work to be put into.

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Instance variables exposed to the scene editor

Developer(+3)

SOON

Developer
Deleted 290 days ago

Do you have any plan sir to include ios and android export?

Developer

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The roadmap is now at our dev board at GitHub.

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The Roadmap is on Github, but “how you can help” is not obvious. You should add it to meta or link to the relevant section of the README.md