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A fast-paced, cheese-grating game with zany characters and off-the-wall minigames · By
Not sure if I'm applying the modifier wrong or if it's broken (or I just misread it), but the don't get fried modifier doesn't seem to be doing anything.
I haven't tried any other modifiers yet because the pace is too frantic to be very precise and quick at the same time, I rarely make past the first round.
Plus, I'm not sure what to do in the cheese refill minigame? It refills itself eventually, the spot where it looks appropriate to drop the cheese happens too quickly at the beginning to react.
Same here.
Great game, a little hectic, but thats ok.
I also experienced, that the "don´t get fired" addon won´t do anything. I still was fired in that shift.
Also it seems that the game is really hard. I hardly pass the second shift, because the satisfaction is draining so fast.
2 suggestions:
1) Add an easy mode (or kid mode), where the satisfaction drains slower (just like the easy mode in "the moon is your friend".
My kids (9 and 10) like the game (they also like "root bear" game, which has a similar mechanic), but they think it is too hard.
2) I have the feeling that you have to crank really really fast to avoid satisfaction drain. Maybe add a toggle in the settings that you don´t have to crank so fast (like in the "Row Bot Rally" game)
Thank you both for the feedback! We are going to look at adding some new modes in the next update with varying difficulties. We want to strike a good balance of challenge and fun for sure, and giving more options will let us achieve that for more players.
We also like the idea of adding an option to adjust the required crank speed. We’ll plan to get that in as well. This will probably make the game easier as well, so you will be able to use this in combination with the new modes to find your preferred way to play.
As far as that modifier goes, it seems to be worded in a confusing way. The “Stay Employed” modifier fills your job satisfaction bar (at the top) back up some, but does not prevent you from getting fired in the next shift. If you end a shift with low satisfaction, the idea is that you can use that option to get some back so you can make it through the next shift at the cost of not being able to choose another modifier. We will change the description to get rid of the “don’t get fired” phrasing to make it more clear.
There is another modifier called “Second chance” that does actually save you from getting fired one time.
In the “Reload” mini game, your goal is to press B in the highlighted zone. It is a risk vs. reward mini game where if you let it complete on its own it will go slow, if you hit the zone it will go fast, but if you drop it then it will go very slow, wasting more time and draining your bar. We will slow this down in the easy mode as well.
I’m not sure I’m getting “all I need” in this game. Do you need another modifier that can go inactive to get the 4x at the end of the round? I started another game where I only have, in order of acquisition, All I Need, Take 5, and End on a Good Note. I haven’t triggered the 4X bonus yet.
Now that I’m further along, I’m seeing duplicate modifier choices. I already have Lactose Intolerance, but now I’m being offered it again.
Also, we need to have more modifier names along these lines for maximum pun-age
I don't have the "all I need" description in front of me at the moment, but if I remember correctly, if you have only this modifier your shift score will get a 4x bonus after your shift. Basically you get this modifier at the start and then keep getting "stay employed" option. We should probably raise the 4x to a 10x to make this modifier worth it.
We saw the duplicate modifiers in testing. This seemed to be due to logic we use to make testing easier. Just added it to the list.
I agree. Can you think of any modifiers you'd like to see in the game? We'll name one after you.
I havent played it so often yet, because I am really not so good at it... :)
So I don´t know if this modifiers exists in any way already:
How about a modifier ("Grate-O-Mania") which doubles the amount of grated cheese which is coming out of the grater when you are cranking ? so the advantage would be that you are serving the customers faster (maybe you would have to extend the "perfect" range a little bit because someone would not be so exact when grating double speed)
(sorry for my bad english, I am german :) )
We are currently working a new update that will bring an easier mode and a mode that scales up the difficult as you play. We hope those will be more fun for people just getting started while they get used to the mechanics or anyone who just prefers the slower pace.
We actually do have that one in the game already as the “Cheese Greatest” modifier! That’s a great example of one that has a good risk v reward aspect to it. If you think of more please let us know!
I feel like the Cheese Greatest reload window is something a player can consistently manage, but takes you from “play forever” into “the house will eventually win”. Missing a couple of reloads after resuming was enough to derail a 2M+ run. Hard to say it’s worth the risk if I’m just chasing points. Also, a bunch of cheesy achievements to chase or somethings to unlock with points would be amazing.
Here are a few power-up ideas:
Git Gouda or Jack Wick: some kind of growing the customer points multiplier for every 10 (or whatever number makes more sense) consecutive perfect reloads you have currently comboed when you’re in Cheese Greatest.
Cheese Wax Wings: combo your next 100 customers and get 2x their points, -3x those points if you don’t. Inspired by taking Cheese Greatest too lightly and getting humbled 😅
Jean Parmesan: Karen has a chance to be so happy after a perfect grind that she gushes to your manager. Complete the direction sequence for double points? Maybe you just have to crank some ridiculous amount of cheese instead of the mini game? I’m mostly just want to reference this bit in some way:
https://youtu.be/Sx6qfur2Cuc?si=EGmTBPb-YZlmryLC
Cheddar luck next time: forgive one mini game that will get you fired otherwise. Helpful if you up the stakes on Karen or the clown.
Modifiers with no name:
Bonus points for pressing b on the first frame or 2 that qualifies as perfect
Bonus points for, but rising score quota for the shift or you’re fired
More varied timing on the cow mini game in exchange for bonus points for completing it successfully
Clown mini game always triggers
Good to know about the Cheese Greatest mod. We could definitely make the bar ever so slightly larger to balance that better. Really appreciate your thoughtful feedback.
Achievements are high on our priority list, but we’ve been really busy on getting the new difficulty modes in and trying to fix the elusive memory leak you’ve run into. These ideas of yours are definitely going in our backlog for future updates. Your modifiers ideas are really good, and the puns are fantastic haha
The Cheese Greatest reload window is fine, but as a score centered game, I think there needs to be some pressure on the player to take on that kind of risk as a requirement. For instance, you could limit the total shifts in a game or remove the “Stay Employed” and reroll option after some number of rounds to make the more risky options mandatory. Without that I can settle on a build where I safely score more slowly, but play indefinitely.
Perhaps there should be some cap on how much cheese a cheese grater can grate given a cheese grater can up their cheese output in the settings?
The Cheese Lover mini-games pays out like Cheese Greatest at the lowest crank sensitivity setting, which doubles the points per mini game. I’m guessing with Cheese Greatest and lowest settings that doubles again. Capping it so that you’re cranking to get up to 100% of some fixed rate per second could address the accessibility issue while removing any score incentives for cranking irresponsibly.
Also, it would be cool to update stats at the end of the shift to include of the current game. It can be a long time between Fired screens so you might not see a new high score or max combo for quite a while.
Could there be some tables that need their drinks filled to the perfect level by using the tilt sensor in the play date? Variety or unnecessarily increasing complexity and needed dexterity while breaking from the cheese focus? Haven’t given this one much thought
(Also, I am totally representing the Try Hav-arti ‘s of the game, so take any suggestion with a grain of sea salt)
Always appreciate your feedback! Thank you
You probably already saw we made an adjustment to the cheese lover mini game to not give an advantage to the slower crank speed setting, but we will probably revisit this at some point.
Also your idea about adding some variety is right in line with plans we have for the next big update :) That mini game would fit right in
would love two things. more lenience in the window between success and fail states. this game is super precise and that's great but i still haven't seen anything but the cheese reload minigame 🤣
additionally, would love it if the customers didn't immediately repeat. still a delightful experience. can't wait to see what yall come up with next!
Random thoughts:
It would be nice to have a couple of save slots or even just a way to quickly play an unsaved game. I wanted to show the game to some relatives at dinner and ended up just bringing my older play date since win didn’t want to spend the couple of minutes to back up progress on my newer one.
Overtime is making this a bit less of a casual drop in kind of a game for me. I don’t remember exactly how many customers are in a shift now, but it’s close to 150. Playing a shift is now a bit of a commitment to having (at 5 seconds per customer)12.5 minutes to lock in since I’m in the faster shifts of a long progressive game.
Does the high cheese output per grind setting also make “Raw Dog” and “All I Need” much more sustainable than expected?
Ok, just got the new update. This is hilarious!
First impressions:
Try Havarti feels fantastic to hit! Schwing!
Maybe there should be another sound effect for try havarti since the sound indicates scoring points in one setting (try havarti) and gaining satisfaction in another (when you have perfect reload active).
That Heimlich game got dystopian really quick. ♬Ooooh, ah. He just died in my arms tonight! It didn't even end my shiiift. His spirit floats awaaaay♬
Maybe a chair slides into frame and the customer does the self heimlich and scowls at you as way to not watch a man die and keep grating cheese? :D
I mean, I am still laughing about it, so maybe it works as is.
I think I should have the option of doing the last emergency event if I've completed the last customer of my shift and there's still time left on the event.
Not My shift, Not My Problem sounds pretty strong. Is that there in case the mini-games are too much for someone to deal with? It's opting out of the entire update minus a flashing icon to ignore, or am I missing something?
Ok, too many emergencies kind of kills flow. It actually does keep me on my toes, but its hectic and I wonder if it would put people new the game off a bit to have to juggle so much and choose when to activate the mini-game. I find that the sound alert is probably necessary given how the events work now, but they can interfere with the "close to satisfied" sounds the customers make which is what keeps me out of flow because I'm dealing with scheduling an interruption while more are coming instead of being fully engaged in the customer I'm dealing with. For instance, I've had the same customer interrupted by 2 events and a reload multi[;e times.
I'd rather have the emergencies show up like reloads automatically do. I'm picturing a fast waiter anime cutscene like a boss showing up in a shmup. "HELP" or "ORDER UP" or a single word scroll across the screen prompting me on what the mini-game would be and it's over very fast. Like can I fail the soup game and watch the customer run around fanning their tongue if it's not over in 5 or so seconds? You can take a long time with burgers and soup which can make for weird pacing compared with the rest of the game.
Alternatively, could there be another kind of problem customer who needs you to run a bit of a gauntlet of soup cooling, burger building, etc? Another person who orders dessert sometimes and needs whipped cream on top that you tilt the playdate to apply. I'm leaning towards more predictability on when the events happen to put an upper-bound on the chaos making the events feel less disruptive.
We’re glad you like Try Havarti! It was a good recommendation. We’re always reading the feedback and adding it to our backlog, even if we don’t reply.
We debated quite a bit whether we actually wanted to let the choking customer die. We were hoping it was goofy enough to not get too dark, so if you’re still laughing hopefully that is a good sign lol! We were talking about creating a ghost customer that can spawn if you fail the minigame. Not quite sure what the special ghost customer will do yet though, so let us know if you have any good ideas.
“Not my shift, not my problem” one only gets rid of the penalty for the ones left over when the shift ends, so at the most it will just let you opt out of a few if you didn’t already take care of them, depending on how they spawn.
For the urgent events, we thought the mechanic of having to choose yourself when to take care of them was interesting, but we can see how it could be a little too much to manage. There may still be a piece missing from this formula we need to figure out to make it feel fully fleshed out and fit the flow a little better. It sounds like at the very least we need to decrease the urgent event spawn rate. We are thinking of adding a cooldown after one spawns so they can’t spawn back-to-back.
With the added minigames, do you think reloads now happen too frequently? We could increase the default cheese amount to balance it out and make it a little less hectic.
It’s good to hear your feedback. Thank you, as always. This is giving us a lot of ideas, and we will be doing some experimenting. We are thinking about adding a way to download a beta release to let people playtest new, potentially unstable updates if they want to. Would you be interested in that?