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(1 edit)

Thank you both for the feedback! We are going to look at adding some new modes in the next update with varying difficulties. We want to strike a good balance of challenge and fun for sure, and giving more options will let us achieve that for more players.

We also like the idea of adding an option to adjust the required crank speed. We’ll plan to get that in as well. This will probably make the game easier as well, so you will be able to use this in combination with the new modes to find your preferred way to play.

As far as that modifier goes, it seems to be worded in a confusing way. The “Stay Employed” modifier fills your job satisfaction bar (at the top) back up some, but does not prevent you from getting fired in the next shift. If you end a shift with low satisfaction, the idea is that you can use that option to get some back so you can make it through the next shift at the cost of not being able to choose another modifier. We will change the description to get rid of the “don’t get fired” phrasing to make it more clear.

There is another modifier called “Second chance” that does actually save you from getting fired one time.

In the “Reload” mini game, your goal is to press B in the highlighted zone. It is a risk vs. reward mini game where if you let it complete on its own it will go slow, if you hit the zone it will go fast, but if you drop it then it will go very slow, wasting more time and draining your bar. We will slow this down in the easy mode as well.