We’re glad you like Try Havarti! It was a good recommendation. We’re always reading the feedback and adding it to our backlog, even if we don’t reply.
We debated quite a bit whether we actually wanted to let the choking customer die. We were hoping it was goofy enough to not get too dark, so if you’re still laughing hopefully that is a good sign lol! We were talking about creating a ghost customer that can spawn if you fail the minigame. Not quite sure what the special ghost customer will do yet though, so let us know if you have any good ideas.
“Not my shift, not my problem” one only gets rid of the penalty for the ones left over when the shift ends, so at the most it will just let you opt out of a few if you didn’t already take care of them, depending on how they spawn.
For the urgent events, we thought the mechanic of having to choose yourself when to take care of them was interesting, but we can see how it could be a little too much to manage. There may still be a piece missing from this formula we need to figure out to make it feel fully fleshed out and fit the flow a little better. It sounds like at the very least we need to decrease the urgent event spawn rate. We are thinking of adding a cooldown after one spawns so they can’t spawn back-to-back.
With the added minigames, do you think reloads now happen too frequently? We could increase the default cheese amount to balance it out and make it a little less hectic.
It’s good to hear your feedback. Thank you, as always. This is giving us a lot of ideas, and we will be doing some experimenting. We are thinking about adding a way to download a beta release to let people playtest new, potentially unstable updates if they want to. Would you be interested in that?