Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ok, just got the new update. This is hilarious!

First impressions: 

Try Havarti feels fantastic to hit! Schwing!

 Maybe there should be another sound effect for try havarti since the sound indicates scoring points in one setting (try havarti) and gaining satisfaction in another (when you have perfect reload active).

That Heimlich game got dystopian really quick. ♬Ooooh, ah. He just died in my arms tonight! It didn't even end my shiiift. His spirit floats awaaaay♬

Maybe a chair slides into frame and the customer does the self heimlich and scowls at you as way to not watch a man die and keep grating cheese? :D
I mean, I am still laughing about it, so maybe it works as is.

I think I should have the option of doing the last emergency event if I've completed the last customer of my shift and there's still time left on the event.

Not My shift, Not My Problem sounds pretty strong. Is that there in case the mini-games are too much for someone to deal with? It's opting out of the entire update minus a flashing icon to ignore, or am I missing something?

Ok, too many emergencies kind of kills flow. It actually does keep me on my toes, but its hectic and I wonder if it would put people new the game off a bit to have to juggle so much and choose when to activate the mini-game.  I find that the sound alert is probably necessary given how the events work now, but they can interfere with the "close to satisfied" sounds the customers make which is what keeps me out of flow because I'm dealing with scheduling an interruption while more are coming instead of being fully engaged in the customer I'm dealing with. For instance, I've had the same customer interrupted by 2 events and a reload multi[;e times. 

I'd rather have the emergencies show up like reloads automatically do. I'm picturing a fast waiter anime cutscene like a boss showing up in a shmup. "HELP" or "ORDER UP" or a single word scroll across the screen prompting me on what the mini-game would be and it's over very fast. Like can I fail the soup game and watch the customer run around fanning their tongue if it's not over in 5 or so seconds? You can take a long time with burgers and soup which can make for weird pacing compared with the rest of the game. 

Alternatively, could there be another kind of problem customer who needs you to run a bit of a gauntlet of soup cooling, burger building, etc? Another person who orders dessert sometimes and needs whipped cream on top that you tilt the playdate to apply. I'm leaning towards more predictability on when the events happen to put an upper-bound on the chaos making the events feel less disruptive.

We’re glad you like Try Havarti! It was a good recommendation. We’re always reading the feedback and adding it to our backlog, even if we don’t reply.

We debated quite a bit whether we actually wanted to let the choking customer die. We were hoping it was goofy enough to not get too dark, so if you’re still laughing hopefully that is a good sign lol! We were talking about creating a ghost customer that can spawn if you fail the minigame. Not quite sure what the special ghost customer will do yet though, so let us know if you have any good ideas.

“Not my shift, not my problem” one only gets rid of the penalty for the ones left over when the shift ends, so at the most it will just let you opt out of a few if you didn’t already take care of them, depending on how they spawn.

For the urgent events, we thought the mechanic of having to choose yourself when to take care of them was interesting, but we can see how it could be a little too much to manage. There may still be a piece missing from this formula we need to figure out to make it feel fully fleshed out and fit the flow a little better. It sounds like at the very least we need to decrease the urgent event spawn rate. We are thinking of adding a cooldown after one spawns so they can’t spawn back-to-back.

With the added minigames, do you think reloads now happen too frequently? We could increase the default cheese amount to balance it out and make it a little less hectic.

It’s good to hear your feedback. Thank you, as always. This is giving us a lot of ideas, and we will be doing some experimenting. We are thinking about adding a way to download a beta release to let people playtest new, potentially unstable updates if they want to. Would you be interested in that?