Ok, just got the new update. This is hilarious!
First impressions:
Try Havarti feels fantastic to hit! Schwing!
Maybe there should be another sound effect for try havarti since the sound indicates scoring points in one setting (try havarti) and gaining satisfaction in another (when you have perfect reload active).
That Heimlich game got dystopian really quick. ♬Ooooh, ah. He just died in my arms tonight! It didn't even end my shiiift. His spirit floats awaaaay♬
Maybe a chair slides into frame and the customer does the self heimlich and scowls at you as way to not watch a man die and keep grating cheese? :D
I mean, I am still laughing about it, so maybe it works as is.
I think I should have the option of doing the last emergency event if I've completed the last customer of my shift and there's still time left on the event.
Not My shift, Not My Problem sounds pretty strong. Is that there in case the mini-games are too much for someone to deal with? It's opting out of the entire update minus a flashing icon to ignore, or am I missing something?
Ok, too many emergencies kind of kills flow. It actually does keep me on my toes, but its hectic and I wonder if it would put people new the game off a bit to have to juggle so much and choose when to activate the mini-game. I find that the sound alert is probably necessary given how the events work now, but they can interfere with the "close to satisfied" sounds the customers make which is what keeps me out of flow because I'm dealing with scheduling an interruption while more are coming instead of being fully engaged in the customer I'm dealing with. For instance, I've had the same customer interrupted by 2 events and a reload multi[;e times.
I'd rather have the emergencies show up like reloads automatically do. I'm picturing a fast waiter anime cutscene like a boss showing up in a shmup. "HELP" or "ORDER UP" or a single word scroll across the screen prompting me on what the mini-game would be and it's over very fast. Like can I fail the soup game and watch the customer run around fanning their tongue if it's not over in 5 or so seconds? You can take a long time with burgers and soup which can make for weird pacing compared with the rest of the game.
Alternatively, could there be another kind of problem customer who needs you to run a bit of a gauntlet of soup cooling, burger building, etc? Another person who orders dessert sometimes and needs whipped cream on top that you tilt the playdate to apply. I'm leaning towards more predictability on when the events happen to put an upper-bound on the chaos making the events feel less disruptive.