I don't have the "all I need" description in front of me at the moment, but if I remember correctly, if you have only this modifier your shift score will get a 4x bonus after your shift. Basically you get this modifier at the start and then keep getting "stay employed" option. We should probably raise the 4x to a 10x to make this modifier worth it.
We saw the duplicate modifiers in testing. This seemed to be due to logic we use to make testing easier. Just added it to the list.
I agree. Can you think of any modifiers you'd like to see in the game? We'll name one after you.