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I’m not sure I’m getting “all I need” in this game. Do you need another modifier that can go inactive to get the 4x at the end of the round? I started another game where I only have, in order of acquisition, All I Need, Take 5, and End on a Good Note. I haven’t triggered the 4X bonus yet.

Now that I’m further along, I’m seeing duplicate modifier choices. I already have Lactose Intolerance, but now I’m being offered it again.

Also, we need to have more modifier names along these lines for maximum pun-age 

I don't have the "all I need" description in front of me at the moment, but if I remember correctly, if you have only this modifier your shift score will get a 4x bonus after your shift. Basically you get this modifier at the start and then keep getting "stay employed" option. We should probably raise the 4x to a 10x to make this modifier worth it.

We saw the duplicate modifiers in testing. This seemed to be due to logic we use to make testing easier. Just added it to the list.

I agree. Can you think of any modifiers you'd like to see in the game? We'll name one after you.

I havent played it so often yet, because I am really not so good at it... :) 

So I don´t know if this modifiers exists in any way already: 

How about a modifier ("Grate-O-Mania") which doubles the amount of grated cheese which is coming out of the grater when you are cranking  ?  so the advantage would be that you are serving the customers faster (maybe you would have to extend the "perfect" range a little bit because someone would not be so exact when grating double speed)

(sorry for my bad english, I am german :) ) 

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We are currently working a new update that will bring an easier mode and a mode that scales up the difficult as you play. We hope those will be more fun for people just getting started while they get used to the mechanics or anyone who just prefers the slower pace. 

We actually do have that one in the game already as the “Cheese Greatest” modifier! That’s a great example of one that has a good risk v reward aspect to it. If you think of more please let us know!

Thats great news. looking forward to the new version ! Keep up the good work. 

I feel like the Cheese Greatest reload window is something a player can consistently manage, but takes you from “play forever” into “the house will eventually win”. Missing a couple of reloads after resuming was enough to derail a 2M+ run. Hard to say it’s worth the risk if I’m just chasing points. Also, a bunch of cheesy achievements to chase or somethings to unlock with points would be amazing. 


Here are a few power-up ideas: 

Git Gouda or Jack Wick: some kind of growing the customer points multiplier for every 10 (or whatever number makes more sense) consecutive perfect reloads you have currently comboed when you’re in Cheese Greatest. 

Cheese Wax Wings: combo your next 100 customers and get 2x their points, -3x those points if you don’t.  Inspired by taking Cheese Greatest too lightly and getting humbled 😅

Jean Parmesan:  Karen has a chance to be so happy after a perfect grind that she gushes to your manager. Complete the direction sequence for double points? Maybe you just have to crank some ridiculous amount of cheese instead of the mini game? I’m mostly just want to reference this bit in some way: 
https://youtu.be/Sx6qfur2Cuc?si=EGmTBPb-YZlmryLC


Cheddar luck next time: forgive one mini game that will get you fired otherwise. Helpful if you up the stakes on Karen or the clown.


Modifiers with no name:

Bonus points for pressing b on the first frame or 2 that qualifies as perfect 

Bonus points for, but rising score quota for the shift or you’re fired

More varied timing on the cow mini game in exchange for bonus points for completing it successfully

Clown mini game always triggers 

Good to know about the Cheese Greatest mod. We could definitely make the bar ever so slightly larger to balance that better. Really appreciate your thoughtful feedback.

Achievements are high on our priority list, but we’ve been really busy on getting the new difficulty modes in and trying to fix the elusive memory leak you’ve run into. These ideas of yours are definitely going in our backlog for future updates. Your modifiers ideas are really good, and the puns are fantastic haha

The Cheese Greatest reload window is fine, but as a score centered game, I think there needs to be some pressure on the player to take on that kind of risk as a requirement. For instance, you could limit the total shifts in a game or remove the “Stay Employed” and reroll option after some number of rounds to make the more risky options mandatory. Without that I can settle on a build where I safely score more slowly, but play indefinitely.