Random thoughts:
It would be nice to have a couple of save slots or even just a way to quickly play an unsaved game. I wanted to show the game to some relatives at dinner and ended up just bringing my older play date since win didn’t want to spend the couple of minutes to back up progress on my newer one.
Overtime is making this a bit less of a casual drop in kind of a game for me. I don’t remember exactly how many customers are in a shift now, but it’s close to 150. Playing a shift is now a bit of a commitment to having (at 5 seconds per customer)12.5 minutes to lock in since I’m in the faster shifts of a long progressive game.
Does the high cheese output per grind setting also make “Raw Dog” and “All I Need” much more sustainable than expected?