very cute. will i get more tokens over time? I'm all out!
Ledbetter Games
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We don't expect to submit to Catalog at this time, though some of the projects that are a part of this may do so independently. At a minimum, we would need to charge something for it and that gets complicated, even if it were to be donated to a charity vs shared among the devs.
It's not out of the question, but for the moment no 😁
loving the game. Catalog usually takes a week or two at least to get back to you as it goes into what's typically a large qeue. I personally would expect this to get in, but if not and you've made a bunch of changes in the meantime, you can always mention those to their team.
if/when you Do get in, my guess is it will still be a month or two til they have a spot for it, so you may have a good amount of time to dev and improve the game as you see fit. that's all just how it Typically goes, so just hang on. you should hear back after a bit.
so far as the game goes, i've enjoyed it a lot, but what is the path to upgrades? is it cheese-based, combo/score based or do i need to actually find them in the maze? the maze seems procgen, but it is coherent each time? as in, can i fully clear it out or will a door always lead to a new and filled room?
would love two things. more lenience in the window between success and fail states. this game is super precise and that's great but i still haven't seen anything but the cheese reload minigame 🤣
additionally, would love it if the customers didn't immediately repeat. still a delightful experience. can't wait to see what yall come up with next!
Hi thanks for playing! Yes, I definitely plan to update it on two lines.
It needs a fully Solo mode to play without a board where the game chooses the Creatures for each round. I also want it to surface some current encounter information a bit better and chests/mimics didn't make it into the game, but they will.
Separately, I want the Boardgame play more interactive. So when you have a chance for an item, you'll pick the item tiles randomly out of a bag, maybe roll a d6 for attack yourself, that kinda thing.
And I'm absolutely thinking of making a limited (probably Very Limited) physical edition at some point.
There's not a set timeline for these things, but the project is still pretty fresh so I don't think I'm gonna wait too long, at least on the game updates.
dunno if you saw but this is Pick of the Week on Hello Playdate Podcast. You should hop in the server! https://discord.gg/hYwWHbJp
Dog's story is not done and he will be OK to be clear! In my head there's somewhere around 5 chapters that need to be told. We haven't even met Ratbuddy or the Squirrelocracy yet. But truth, I'm guessing it's going to be awhile before Dog's return. It's all simmering there waiting for the right time to serve.
The actual player sprite is hidden and the character is drawn! I left the data.json in the download, so that folks can get this and see how the code works. Grab it, and then check out Playdate - Off-Planet Dreams to see how far you can push things.













