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Ledbetter Games

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A member registered May 16, 2018 · View creator page →

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We don't expect to submit to Catalog at this time, though some of the projects that are a part of this may do so independently. At a minimum, we would need to charge something for it and that gets complicated, even if it were to be donated to a charity vs shared among the devs. 


It's not out of the question, but for the moment no 😁

We hope you enjoy. Happy belated Halloween 🤣

Hell yeah out now

it's out now!

awesome! and you're welcome. really cool to see you getting out there with the system :)

...this changes so much. So is it seamless to the player or is it like switching chapters from a menu? 

Seconded. Very interested to know how this will work

loving the game. Catalog usually takes a week or two at least to get back to you as it goes into what's typically a large qeue. I personally would expect this to get in, but if not and you've made a bunch of changes in the meantime, you can always mention those to their team. 

if/when you Do get in, my guess is it will still be a month or two til they have a spot for it, so you may have a good amount of time to dev and improve the game as you see fit. that's all just how it Typically goes, so just hang on. you should hear back after a bit.

so far as the game goes, i've enjoyed it a lot, but what is the path to upgrades? is it cheese-based, combo/score based or do i need to actually find them in the maze? the maze seems procgen, but it is coherent each time? as in, can i fully clear it out or will a door always lead to a new and filled room?

Build 20250829 (v2.022) Uploaded with hotfix to Mage Skill

oh hell yes, page is up and dope

8x8 skulls are shockingly difficult 🤣 💀 

i've got a small thing brewing... check your discord dms :)

Glad! I'm thinking a slightly different format for the next ART but still Playdate focused. Thank you for picking it up!

hi i would like a lot more of this please

would love two things. more lenience in the window between success and fail states. this game is super precise and that's great but i still haven't seen anything but the cheese reload minigame 🤣 

additionally, would love it if the customers didn't immediately repeat.  still a delightful experience. can't wait to see what yall come up with next!

so happy to see you reppin Pulp in Season 2! congrats

Thanks! That was my favorite part of it all.

damn i lost

Hi thanks for playing! Yes, I definitely plan to update it on two lines. 

It needs a fully Solo mode to play without a board where the game chooses the Creatures for each round. I also want it to surface some current encounter information a bit better and chests/mimics didn't make it into the game, but they will.

Separately, I want the Boardgame play more interactive. So when you have a chance for an item, you'll pick the item tiles randomly out of a bag, maybe roll a d6 for attack yourself, that kinda thing. 

And I'm absolutely thinking of making a limited (probably Very Limited) physical edition at some point. 

There's not a set timeline for these things, but the project is still pretty fresh so I don't think I'm gonna wait too long, at least on the game updates. 

dunno if you saw but this is Pick of the Week on Hello Playdate Podcast. You should hop in the server! https://discord.gg/hYwWHbJp

Dog's story is not done and he will be OK to be clear! In my head there's somewhere around 5 chapters that need to be told. We haven't even met Ratbuddy or the Squirrelocracy yet. But truth, I'm guessing it's going to be awhile before Dog's return. It's all simmering there waiting for the right time to serve.

The actual player sprite is hidden and the character is drawn! I left the data.json in the download, so that folks can get this and see how the code works. Grab it, and then check out Playdate - Off-Planet Dreams to see how far you can push things.

I've been around 100 wags too. Protip the speed ramps up when you push away from yourself but if you want to just let it rip, you can put the crank towards yourself and just go over and over the serve line at 270° That will put you at a constant 5x speed 

DOOWYLLOH WON

Congratulations on release! It's so cool

i really love this collection. i didn't realize there was a button combo to change games. that was my one criticism but it's right there :)

NOOS OMED DOOWYLLOH

Yeeeeeees cup all the pups

love this. great video!

even if a hard time is not a good time, these logs have been a deligh

i appreciate Capys!

yeeeees! very deserved

I love this and it's one of my new favorites on the system. The only problem is I want more. That's a good problem! 

Thanks! Take a look at the new trailer. You'll be able to 'Peek' by hitting up or 'Paint' the level in as you go as a mode. I'll rework these into the demo as I finish up the game 😁

i love the booklet and am excited to dig deeper into the game!

4.1.3 has continue and level select options. I'm planning several more worlds, but Pure is the one currently in the demo. 

Note in Demo 4.1.1 I've added Music and a Start Screen. The continue option is not working but will be soon. The World select IS working but further worlds don't exist.. yet 🤣

i love this tons. such minimal and excellent game desig

awwwww yeah

it does!