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Perhaps there should be some cap on how much cheese a cheese grater can grate given a cheese grater can up their cheese output in the settings?
The Cheese Lover mini-games pays out like Cheese Greatest at the lowest crank sensitivity setting, which doubles the points per mini game. I’m guessing with Cheese Greatest and lowest settings that doubles again. Capping it so that you’re cranking to get up to 100% of some fixed rate per second could address the accessibility issue while removing any score incentives for cranking irresponsibly.

Also, it would be cool to update stats at the end of the shift to include of the current game. It can be a long time  between Fired screens so you might not see a new high score or max combo for quite a while.

Could there be some tables that need their drinks filled to the perfect level by using the tilt sensor in the play date? Variety or unnecessarily increasing complexity and needed dexterity while breaking from the cheese focus?  Haven’t given this one much thought 

(Also, I am totally representing the Try Hav-arti ‘s of the game, so take any suggestion with a grain of sea salt)

Always appreciate your feedback! Thank you

You probably already saw we made an adjustment to the cheese lover mini game to not give an advantage to the slower crank speed setting, but we will probably revisit this at some point.

Also your idea about adding some variety is right in line with plans we have for the next big update :) That mini game would fit right in