Post all your general feedback on the prototype version here!
A new version of the game has been released, so the feedback in this topic has been archived. Please direct your feedback to the latest feedback thread in the main forum.
Thank you for the feedback! I think I agree with your comments on balance, using existing chess pieces was kind of just a way to make the scope of this idea manageable and get it off the ground into a playable state - but I think you're right about coming up with custom unit types that fit this particular design and working on balance. Will be thinking about that as I build out some other features :)
Sorry but could you clarify what you mean? I assume you're talking about this screen:
Is the grid here not displaying properly for you, or was there some other issue?
Oh..there were no graphics other than the game options and enemy/player tokens
Thank you, yes I plan to develop it further :)
Thanks for the notes! I definitely agree about range checking on hover, and I'll make a standalone build at some point in the future. Having HP on units is something I really want to do, so I'm going to try some other things to maybe address that feedback in a different way :)
The pawns do move a little bit more like a king, except the pawn can only move at angles when there is a piece there.
Thanks for the report, I've added this to my bugs list (as well as your other comment).
I think that the non-directionality is great. Maybe Graeme can add the ability to move two spaces on the pawn's first turn, though.
Seconded on the "fast" mode!
Yes! As most of the time playing is spent on animations, other than summoning, for which the animation should be kept even in fast mode. Also, the heal/befriend animations should stay. The longest unnecessary animation is moving and showing the characters.