Can you make it so that the pawns behave more like actual chess pawns? Because I think we should be able to trap the pawns like in real chess.
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Can you get to work on making it save? Because I really want to see that mechanic in action so that I can play this anywhere without having to start over. I know game designing is difficult, but you are still amazing at making games! I love everything you have made (that I've tried) and will continue to play games from you! Keep up the great work.
Alright, although I don't like having something (the sword) that is entirely useless. Also, can you make it so that we can buy expansion to our area? Because I already maxed out the space, and I can't do anything else.
I think that there should be in-game yearly events, so every year that you are king, the difficulty is ramped up a lot. Also, I agree with others that we should be able to customize our monarch, even changing the gender.
I think that you should add more weapons, clothes (I'm thinking Fairy Tail), and that you can keep the chicken for as long as you can feed it, not that it just vanishes and you have to wait for it to reload. Also, add in more characters (like horses, dogs, etc.) that have different strengths and weaknesses so that it gives the game more flavor.
Best time yet! I only took 14 seconds to get down the tower! And that's the least amount of deaths yet! Every other time, I got over 300 deaths, at least, and for me to annihilate that makes me so happy! This is why I love rage games. You guys should keep making more BTTS games, forever and always. I think that if you make enough, I'll do a YouTube video or even a series on it, including as many of these games as possible. You guys did amazing with this one and even better with BITTS, so keep on going, and always remember to have a PMA!!!
Oh! Ok! I really enjoy this game, and I just wanted to let you know about that, so since you tell me that, then it's safe to say that I'll need the crystal characters in the future. But thank you for making such an amazing game, 10/5 stars!
Alright! Sounds good! Abeni is my favorite, so I'm willing to wait awhile for her branch to open up. She is a well-written character and I can't wait to see what it ends up like! Oh, and here's an idea: maybe after you meet up with the first character, you could set it up so that you could go to a certain part of the property, and you'd find one of the other two, and depending on where the characters ended up, you would meet that one, and then at the time you meet up with them, you'd hear the third scream or yell, and if the third is Valerian you hear gunshots, scream/yell, and then silence. But you don't have to, I mean, it IS your game, after all.
Okay! If you're working over 35 hours a week on this then you are obviously working a lot! That is a lot of designing and programming shit in, so you can go your own pace! Oh, and please don't overwork yourself. We don't need the designer in the hospital.
Hey, I don't want to sound like a douche, but I saw the update and was like, "Oh shit! Is Abeni finally a choice?" And I played, and she wasn't, which made me sad, and I would really like it if you added her in as a choice for the next update.
I like the game! Here are some suggestions I have:
Can you make it so that there is something like a monster encyclopedia and after we see a monster and go to a new depth, we have it's movement pattern charted? Because I was confused when I first saw monsters. It would be nice if there was some sort of defense mechanism. Can you make it so that monsters after to stop one square before their max before they can attack? Because I can't past that first monster due to that. Can you make upgrades permanent, at least for that run? Because I keep getting pinned by the floating head.
If you make a longer version, and work out some of the surprisingly very few kinks, and maybe add a skip button to cutscenes, because I don't want to have to watch the cutscene every time I retry the game, and I'll do a YouTube series on it.
When I try to pull myself up, it likes to glitch my arms into the object, or I just get stuck, and every time that happens and I move the mouse up/down, it moves the camera a slight bit that direction.
Those are all very good suggestions! I think the developers should consider this! I really like the Dungeon-Crawling Element ideas! And any achievements would make the game better! Maybe make a special "board" where we can look at what achievements we have, and our progress bars, make it possible to beat the game in more than one way, because I beat on like Day 70, plus they should make it possible to have negative happiness, and you suppress the people of the kingdom, and you can name your character and your kingdom, so that way the players have a bit of freedom, and achievement progress does not reset when you restart, except for "Prosperous Year," because that one is (in-game) time-based. Also, adding more story would make this game WAAAAAY better. One last thing, two new achievements:
"Evil King" = Reach -1000 happiness
"Goody Two-Shoes" = Reach +1000 happiness
If you look in the upper left hand corner, you can turn off the sound, look in the bottom right, and you can full screen (although it makes the game lag, but maybe that's just my computer), but a settings button would be nice.
Though I realize that it then wouldn't be 10 second hero, so you would have to come up with a new name, and I also realize that I am one person, and if I don't like it, then oh-f***ing-well, because it's your game, and it's just one opinion.