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Field of Fate

Two sides clash in tactical chess-like combat. · By Graeme Borland

[Current] Feedback Thread: Version 0.1.0 Sticky

A topic by Graeme Borland created May 26, 2018 Views: 946 Replies: 5
Viewing posts 1 to 7
Developer (1 edit) (+1)

The first update to Field of Fate since its original build is now here! In the game, you will notice on the title screen and in the bottom right corner of the menu there is now text saying "Version 0.1.0". This is where you'll be able to keep track of which version of the game you're playing, should you ever need to know.

Version 0.1.0 fixes a bunch of things I didn't like about the prototype build, addresses several points of feedback from the prototype feedback thread, and starts laying the groundwork for the game to expand out into a larger project. Here are the details of what's changed:

Field of Fate Version 0.1.0

  • Added the Codex.
    • Accessible via the main menu, or by clicking on trait names and unit titles, the Codex is a compendium of information about various aspects of the game. New topics will be added to it in future updates as the game becomes larger.
  • Added several new types of units.
    • Alongside the traditional chess-based units, 5 original types of unit have been added.
  • Re-balanced all unit stats.
    • Health and damage values for all unit types have been tweaked as the first step in the ongoing process of balancing.
  • Battle grid now shows a green preview of where a unit can move when you mouse over it.
  • Added new map generation logic for a greater variety of enemy encounters.
  • Your first 3 summons are now balanced instead of being completely random.
  • Added support for different aspect ratios when playing the game fullscreen.
  • Changed the UI for gaining summoning XP, and sped up the animation.
  • Sped up some of the movement and battle animations.
  • Julian made some tweaks to a couple of the music tracks.
  • Added new icons for all traits.
  • Added version number labels to various places in the game.
  • Fixed a bug where a unit's traits gained through relationships would sometimes not count.
  • Fixed a bug where the game would sometimes lock up when transitioning between scenes very quickly.
  • Attempted to fix a bug where shaders did not render properly on some machines.

Thank you to everybody who tried the prototype and offered their feedback! This update is the first of what I hope to be many, as I start building out Field of Fate into the larger game that I want it to be. Please let me know what you think of this new version in this thread!

(1 edit)

I got the best named character in the game- or should I say graeme?

I love this game and can't wait for it to update and be able to save.... i literally made an itch.io account for this XD

all in all thanks for the great games

This is one of the best games I have ever played! The art, music, and sounds are off the charts! The gameplay is unique, fun, addicting, and very well implemented! I love the idea of relationships, it adds a whole new level to the process by which you place your troops! All in all, this warrants a 100/5 stars!

the enemies camp a lot more than I feel like they should but I think it's a great game!

I quite enjoy this game, but I (and many other people) would appreciate an update containing save files and/or automatic saving. No rush, of course. Keep up the great work! :)