Overall Project Status: Alpha (ie mostly feature complete, still some bugs and missing assets)
There's no public bug tracker, so please feel free to reply to this thread with issues you find, things that seem like objective bugs rather than stuff that would merit further discussion (which you should start a new thread for).
- 8 quest types + quest system that randomly makes unique quests available on each level
- world interaction: view name & description of thing you're looking at, talk to monsters
- 4 tools: "grabber", texture sampler, fishing rod, guardian vision
- UI: quest screen, inventory + crafting screen, HUD, "detector gem", tallies on automap
- works with all official IWAD (Ultimate Doom, Doom 2, Final Doom, Doom Complete) maps
- Some menu and title art
- Help screen
- Player character sprite?
- A few little easter eggs here and there
- See the bugs section on the project's trello.