Good catch, should be fixed.
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Hm, yeah there are many things a gameplay mod could do that would short-circuit what this mod does. This mod removes DoomWeapons, any DECORATE stuff that extends from Weapon instead of DoomWeapon would make it through. Likewise the monsters auto-kill zscript checks for typical Doom monster states like See, Missile, Melee, and Heal; if a custom monster uses states besides that it would remain alive (but invisible) during gameplay and some of its sounds might play.
I wrote Tourism Deluxe mainly for exploring maps with vanilla Doom gameplay. It's possible there are smarter, more thorough ways I could deactivate/hide non-vanilla monsters and weapons, I'll investigate a bit.
I'm using this code to detect the user's Documents dir: https://stackoverflow.com/questions/6227590/finding-the-users-my-documents-path/...
But it seems like that doesn't properly detect when the user has a non-default Documents dir location? That's frustrating, sorry. It looks like there's a module (called winshell) I could use to detect this. I'll add that to my TODO list.
In the meantime, if you're running Win7 or later and don't mind a bit of command line fiddling you could make a symbolic link between your default Documents dir's Playscii/ subdir and your desired Documents dir. https://technet.microsoft.com/en-us/library/cc753194(WS.10).aspx
Neat and technically possible, but unlikely to be worth the massive effort - probably 9-12 months of full-time work. Playscii's UI is mouse and keyboard centric, it's coded in Python which isn't easy to get running on Android, and it uses regular OpenGL instead of OpenGL ES (the mobile flavor).