Hi folks! I've been trying to cement a cool game idea for the past week and a half with no luck, so I figured I'd offer my skills to anyone with their own ideas. I'm a programmer by training, but I have some 2d pixel art and 3d art skills. I've done work in Unity, UE4, and Twine (plus the GZDoom source port of Doom, but this jam doesn't really lend itself to FPS gameplay) . Here are some recent examples of my work:
Spodiodi Quest 2000, made in Twine for Wine Jam 2018 with PiratesYohoho: https://piratesyohoho.itch.io/spodiodi-quest-2000
Press E to Forget, made in UE4 for Wine Jam 2018 with Toby Do and Ryan Yoshikami: https://tobydo.itch.io/press-e-to-forget This game has about 4 or 5 Let's Plays with close to 3,000 views combined. My personal favorite is here: https://www.youtube.com/watch?v=p2hjN4SV8Ko
(Yes I worked on two games at once, yes I was crazy, and no I'm not doing that again :P)
I did a good chunk of the pixel art and all of the programming for Galaxy Garden, made in Unity: https://superarjunabutt.itch.io/galaxy-garden-jam-build
(The gameplay might not seem like much, but there's a bunch of stuff in place that just needs to get wired up)
Here's my most impressive 3D render (in Blender). I got a couple other examples if you like.
And here's the link to some custom Doom levels I've been working on so you know I can do level design: https://www.doomworld.com/forum/topic/99017-wip-the-rending-of-syataqwa-a-lovecraftian-wad-for-doom-2-gzdoom/
You can DM me here on Discord or Twitter, where my handle is the same.