Auto next works the same way, so currently there is the same bug. Does it answer your question?
Recent community posts
This is a good idea but it would defeat the purpose of having all the game data on a pixel image :( I'm aware the sound effects are annoying though, I plan to improve them.
Another approach would be to store the sound effects as WAV files in a 'sfx' folder than Pix64 load at start up. You then are free to put whichever WV file in your local Pix64 'sfx' folder.
Thanks a lot. Yes the idea was to stay minimalist. This is good feedback about the doc I could put that on the itch page and in the readme.
Some good ideas there. The ability to destroy enemies I'm not sure but what is very good is the "glue" idea. This would allow the player to move objects. So yeah a movable color. You can use it to block enemies or change their path, destroy a barrier (maybe). But also it could block yourself if you don't play it right. Could open more puzzle possibilities to the game. Definitively something I will think about :)
To post a cart simply add the 64x64 png!
EDIT: Instead of posting your cart as a reply, consider making a new topic in the Carts category. It makes discussion easier and also shows Pix64 is alive on the tool's page.
Nice RL and for once it's not set in a dungeon! I think you managed to capture the 'farwest' feeling both in terms of gameplay and arts, props for that.
Small thing: First time I played there was not music/sfx. Then I went to the options and noticed volumes were at the minimum.
Haha laughed at the description ;) Neat little game, really like the core idea and how it fits the theme. One thing that puzzled me was the movement, why not use grid based movement? Not a big deal though...
Really liked the minimalist esthetics and the movement/gravity/shoot mechanics are good. The checkpoint system and the fact it doesn't reset the game state (e.g. if you killed an enemy it is still killed) is very interesting. However in my opinion some of the level design suffered a bit from that. But I understand this is hard to balance so props for that. Good job!
Really like your style. Cute, fresh and fluid!
Might also be looking for an artist. Just ask me if you want to see some of the other games I did (only got 1 game hosted on itch).
PS: Je parle francais en fait ;)