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A member registered Mar 30, 2016 · View creator page →

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Played your game for a while and liked it! Especially how ships from different factions are going from island to island. It gives some realism to the game.

It took my sometime to understand I need to go where there is the arrow and the white water to interact with the harbor. Also combat during combat I would have liked to see the enemy HP, maybe. So yeah it lacks a bit of feedback but overall a great game!

Very interesting concept. Especially like how you can select which enemy/item is in battle using the grid system, that's brilliant.

However as already pointed out, it's very difficult to get a grip on the combat system. Besides missing feedback, I think the main issue is that first combat is already very complicated. It would be nice that the game starts simple with few enemies/items, and characters with single ability. This way the player can slowly get used to the game system as the game complexity ramp up.

I totally understand you ran out of time on this one. It's quite impressive what you got done.

#LOWREZJAM 2018 community » Resources · Created a new topic Pix64

Pix64 is a fantasy console I made for previous year edition of the Jam. To make games you simply feed the console with 64x64 PNGs files following a given palette. No coding required. Only pure pixel pushing! You can use this fantasy console to make a legit #lowrezjam entry.

To celebrate the start of 2018 edition I added MacOS/Linux support. You can check it out here:

PS: Yeah this is kind of a shameless plug... Still felt like it's worth sharing :)

PS2: I'm not so sure about how well the MacOS/Linux build works as it has been barely tested. Any feedback/help welcome :)

A 64x64 deck-building game, such a lovely idea. I'm already looking forward to try your game! It's seems quite ambitious for a 2 week project though if you stick to the core stuffs and prioritize your work I think it's definitively doable.

Good luck and (more important) have fun!

(1 edit)

4x4 tile/sprite set. CC BY 4.0 license:


Auto next works the same way, so currently there is the same bug. Does it answer your question?

Thanks for reporting that, should be fixed next release. As a workaround you can name your carts 'cart_01, cart_02..., cart_10'. This fixes the sorting.

Very good idea! Didn't managed to get fast enough for the last part though !

Pix64 community » Carts · Replied to Graic in Carts

That's impressive. I knew there was the 1 hour jam. But doing a game in 1 minute! i guess that's the power of Pix64 :D

Pix64 community » Carts · Replied to Graic in Carts

Oh yeah that's strange. Quite a bug actually! I should be able to fix that on a next release (hoping no existing carts rely on this "feature").

PS: Sorry for the late reply..

Pix64 community » Carts · Replied to Graic in Carts

Made an simple AND gate inspired by your cart :) This one doesn't have a latch but it should be easy to add one.

You are welcome!

By the way I just released (coincidence with the jam?) a new version of the Pix64. You can check the devlog here:

Pix64 community » Carts · Replied to Graic in Carts

Those defend carts... Very good use of the player color! I'm always thrilled to see new, unexpected, use of those simple pixels :)

Pix64 community » Carts · Replied to Graic in Carts

Oh. That's brilliant! Provided an uterly huge PNG size we could be a computer :D

Pix64 community » Carts · Replied to Graic in Carts

Haha made it! I have to say it's quite an interesting cart.

You can run Pix64 (untested) using the following command within the Pix64 folder:

mono Pix64.exe

Normally mono is supported and installed by default on most Linux distributions.

Hey, thanks for your interest in Pix64 :)

You can zip your image(s) and publish the game as such. Check those jam entries for example:

Pix64 community » Carts · Replied to donnadie in Carts

Impressive collection. I like how you explored the breakout mechanics and use of the Jam's theme.

Fakeout is brilliant! If I get to do a next release, could I include it within the console? (credits will be given).

Pix64 community » Carts · Replied to Tiago R² in Carts

Those sprites.. There are like HD for Pix64 :D Very good, still struggling to beat last level!

Pix64 community » Carts · Replied to J8chi in Carts

Oh very nice mood and good use of the color mechanics.

I think I need to add multi carts support to new release.

Will try next release, if I get time to do a next release ;)

This is a good idea but it would defeat the purpose of having all the game data on a pixel image :( I'm aware the sound effects are annoying though, I plan to improve them.

Another approach would be to store the sound effects as WAV files in a 'sfx' folder than Pix64 load at start up. You then are free to put whichever WV file in your local Pix64 'sfx' folder.

Thanks a lot. Yes the idea was to stay minimalist. This is good feedback about the doc I could put that on the itch page and in the readme.

Some good ideas there. The ability to destroy enemies I'm not sure but what is very good is the "glue" idea. This would allow the player to move objects. So yeah a movable color. You can use it to block enemies or change their path, destroy a barrier (maybe). But also it could block yourself if you don't play it right. Could open more puzzle possibilities to the game. Definitively something I will think about :)

Make a good game.

Your game is your prize :p

This was brilliant using multiple carts to create a story. Also using the mechanics not only for gameplay but also to express emotions. I liked it alot!

Thanks a lot!

Nice! Thanks for sharing :)

Ok this is a shameless self plug... But there is a mini tiny pixel based fantasy console I made called Pix64. Just make game by editing a 64x64 PNG and feeding it to the console!

I though it could be worth mentioning for the jam.

Pix64 community » Carts · Replied to Yirggzmb in Carts

Sweet, thanks for posting the first Pix64 cart!

Are you going to release a comicbook about shluuuups during this domi-year?

Pix64 community » Carts · Created a new topic Carts
(2 edits)

To post a cart simply add the 64x64 png!

EDIT: Instead of posting your cart as a reply, consider making a new topic in the Carts category. It makes discussion easier and also shows Pix64 is alive on the tool's page.

Pix64 community » Bugs/Requests · Created a new topic Bugs/Requests

Before posting a bug request please make sure you are using the last version of Pix64.

Oh no I think I died at the very last mission :( Bloody asteroids!

Overall a great entry!

Nice RL and for once it's not set in a dungeon! I think you managed to capture the 'farwest' feeling both in terms of gameplay and arts, props for that.

Small thing: First time I played there was not music/sfx. Then I went to the options and noticed volumes were at the minimum.

For some reason I like the overall feel of your game. Can't explain it but well it was nice to play!

Haha laughed at the description ;) Neat little game, really like the core idea and how it fits the theme. One thing that puzzled me was the movement, why not use grid based movement? Not a big deal though...

Really liked the minimalist esthetics and the movement/gravity/shoot mechanics are good. The checkpoint system and the fact it doesn't reset the game state (e.g. if you killed an enemy it is still killed) is very interesting. However in my opinion some of the level design suffered a bit from that. But I understand this is hard to balance so props for that. Good job!

highscore not working here as well.. I can enter the 3 letters but then hitting enter does nothing :(