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A member registered Mar 30, 2016 · View creator page →


Recent community posts

Pix64 community · Replied to donnadie in Carts

Impressive collection. I like how you explored the breakout mechanics and use of the Jam's theme.

Fakeout is brilliant! If I get to do a next release, could I include it within the console? (credits will be given).

Those sprites.. There are like HD for Pix64 :D Very good, still struggling to beat last level!

Pix64 community · Replied to J8chi in Carts

Oh very nice mood and good use of the color mechanics.

I think I need to add multi carts support to new release.

Will try next release, if I get time to do a next release ;)

This is a good idea but it would defeat the purpose of having all the game data on a pixel image :( I'm aware the sound effects are annoying though, I plan to improve them.

Another approach would be to store the sound effects as WAV files in a 'sfx' folder than Pix64 load at start up. You then are free to put whichever WV file in your local Pix64 'sfx' folder.

Thanks a lot. Yes the idea was to stay minimalist. This is good feedback about the doc I could put that on the itch page and in the readme.

Some good ideas there. The ability to destroy enemies I'm not sure but what is very good is the "glue" idea. This would allow the player to move objects. So yeah a movable color. You can use it to block enemies or change their path, destroy a barrier (maybe). But also it could block yourself if you don't play it right. Could open more puzzle possibilities to the game. Definitively something I will think about :)

Make a good game.

Your game is your prize :p

This was brilliant using multiple carts to create a story. Also using the mechanics not only for gameplay but also to express emotions. I liked it alot!

Thanks a lot!

Nice! Thanks for sharing :)

Created a new topic Fantasy Console: Pix64

Ok this is a shameless self plug... But there is a mini tiny pixel based fantasy console I made called Pix64. Just make game by editing a 64x64 PNG and feeding it to the console!


I though it could be worth mentioning for the jam.

Pix64 community · Replied to Yirggzmb in Carts

Sweet, thanks for posting the first Pix64 cart!

Are you going to release a comicbook about shluuuups during this domi-year?

Pix64 community · Created a new topic Carts
(Edited 1 time)

To post a cart simply add the 64x64 png!

Pix64 community · Created a new topic Bugs/Requests

Before posting a bug request please make sure you are using the last version of Pix64.

Oh no I think I died at the very last mission :( Bloody asteroids!

Overall a great entry!

Nice RL and for once it's not set in a dungeon! I think you managed to capture the 'farwest' feeling both in terms of gameplay and arts, props for that.

Small thing: First time I played there was not music/sfx. Then I went to the options and noticed volumes were at the minimum.

For some reason I like the overall feel of your game. Can't explain it but well it was nice to play!

Haha laughed at the description ;) Neat little game, really like the core idea and how it fits the theme. One thing that puzzled me was the movement, why not use grid based movement? Not a big deal though...

Really liked the minimalist esthetics and the movement/gravity/shoot mechanics are good. The checkpoint system and the fact it doesn't reset the game state (e.g. if you killed an enemy it is still killed) is very interesting. However in my opinion some of the level design suffered a bit from that. But I understand this is hard to balance so props for that. Good job!

highscore not working here as well.. I can enter the 3 letters but then hitting enter does nothing :(

okaybenji: Did you installed MonoGame runtime?

wolod: Yes Ananas. Ananas. Ananas :)

Really like your style. Cute, fresh and fluid!

Might also be looking for an artist. Just ask me if you want to see some of the other games I did (only got 1 game hosted on itch).

PS: Je parle francais en fait ;)