This is the devlog of a game that should never have existed... Sorry. Let me introduce you to...
"Super Dungeon Racer"
What's that? It's dungeon
crawler racer. Drive your car through Zelda style dungeons, collect loot, avoid traps and solve puzzles.
early protoype (10/11/2018)
early protoype (23/11/2018)
Why do a devlog? I figured out it would be an interesting exercise to take the time to reflect on the development on the game. I will also try to give some insight on the technical/design aspects. Sharing can only be good right?
Who are we? Two guys trying to break reality and make games. I'm taking care of the game design and programming. Bahototh is doing the pixel pushing.
The game is currently being developed in the frame of GitHub's GameOff 2018 jam (theme: Hybrid). As the jam is about open source I decided to take the opportunity to make my own engine available. This is an engine I have been using, breaking, improving, hacking and cleaning during the last 3 years.
The aim is to create a small dungeon crawler were the main character is a car. It's a bit like an hybrid between Micro Machine (for the car control at least) and Zelda. The game is procedurally generated from a set of predefined room templates. Currently we are heading towards a "time attack" game were you have to reach checkpoints in order to continue playing. It might be infinite or not. More details should come once the mechanics are fleshed out.
Dungeon Racer: https://github.com/jlauener/DungeonRacer
Disclaimer: Dungeon Racer is at the prototype stage and no binaries are provided yet. We might have alpha/demo later during the jam.