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wulfbuoy garwalfey

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A member registered May 12, 2016 · View creator page →

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i've had the problem and gotten a sorta fix — i used input mapper to trick my computer into thinking my dualshock was an xbox controller and then it worked. it's got two fatal flaws though: if you bump the cord and it unplugs, it won't recognize it when you plug it back in, and it needs third party software, which is always a bit annoying. still, it did work.

this is awesome!! i really love the concept and presentation. if i were to give criticism, i'd say that adding the ability to separate commantds with a ; or add a wait function (like in quadrilateral cowboy) would be helpful and let the player focus on solving the puzzle and less on whether they can type fast enough. also, i ran into a graphical bug on level 5 where the crt effect didn't appear. other than those things though, this is a really solid old os game with clever level design and controls that are the perfect amount of clunky but still intuitive. excellent job!!!

this is really cute!!! i like the idea a lot. the one thing i noticed is that it's doesn't get out of control very much, at least not the way i was playing it. that's probably just me, i was playing pretty slowly. however, i kinda like that you can take it slow (or, judging by the screenshots, let it get more hectic if you want). it's a nice change of pace from a lot of the games in this jam. well done!

this is a really neat and chaotic management sim! i love the theming and the artwork, and there's a real sense of juggling a million things as you're running from machine to machine. i think it would help the player if there was a jump button though, since sometimes it can be a bit frustrating to need to climb ladders and run all the way around the spacebus to fix something three tiles to the side, y'know? all in all tho, great work!

i love this so much!!!!! i'm a total sucker for this sort of fake-os type game, and this was a very goofy and fun interpretation of the theme!!! high marks all around

oh that would be awesome. i can totally see this working as a fun battle mechanic!

wow, i am seriously impressed by this game!! the concept is really unique and smart, the presentation is incredible, especially when the 48 hour constraint is considered; overall this is a super cool submission!! i can totally see this expanding and becoming a fun mobile game or something. i do think that it's a little tough, especially since the worse you do the more difficult it becomes... but that's also the point. it fits the ideas the game is trying to communicate, so it works. but maybe a way to restart the level or something quickly would be nice? although now that i type that i realize then players won't have a reason to stick with it so nevermind lol. great job!!

thank you! you're the first person to mention being able to turn the scanlines off lol, i'm glad you appreciated it. it's not the most intense effect, but i did want to make sure everything was comfortable for folks with photosensitivity or who just didn't like the look of it haha

and yes. kitsch va gang rise up

this is a nifty visual novel! the idea of a play going out of control and stage hands and actors trying to get things running smoothly is really funny and a really clever and fun interpretation of the theme. the art is nice, and the voice acting / sfx (especially the eagle screech) are great too. this could definitely be expanded into a really fun visual novel. normal that's not a genre i really like all that much but i had a good time with this one!

this is amazing! the core mechanic is so fun and easy to understand, you should feel very proud! i could imagine taking this and building upon it with a bunch more levels and some visual juice / polish and it could be something real special! it's not really criticism, but it would be cool if the art style was less abstract: it could be really cool to take this movement mechanic into different sort of environments instead of just light colored rectangles, but then again the minimalism of the art is cool too (and obvs a good idea for a 48 hour jam lol). amazing job!!

wow, the visuals are really good!! gamemaker as an engine doesn't like to play nice with 3d, so that was really impressive. the puzzles were fun too, reminded me of a chill, nonviolent version of a zelda puzzle. i do think that the theme fit is kinda loose though. great work!

this is a really cool idea! unfortunately i couldn't seem to make any progress, in either the fixed or jam versions... maybe adding a controls list or something would be nice?

a game where you try to have a conversation with an alien who doesn't share your language is an awesome idea! i do feel like this, as a prototype, could definitely use some iterating though... in its current form, it feels mostly like just watching a random number generator. if there was some way that you could learn from the options, pick up on context, and get more regular and repeatable results than just hoping for the best dice roll then i think this could turn into a really cool game (instead of a clicker with a neat aesthetic)!

i really like this. not so much a "game" as much as an interactive art piece, it's definitely a nice respite between browsing the more hectic games in this jam

this was a fun little puzzle platformer! the mirrors were an especially nice touch

while there's not a huge amount of "game" in this little clicker, the art and concept are so charming that i'm instantly won over. excellent work!!

while the current build doesn't work with my fps, I can see the potential and humor of this concept and can't help but love it. Well done!

As a prototype, there's a really nifty little game somewhere in here! also, I really liked Cuby's model, he's a cute lil robot! Definitely keep working on it!

i was really impressed by the game's presentation! gamemaker is a great engine but it's really tough to get it to play nice with 3D, so well done! i do thing the theme fits kinda loosely, but still: this was a really ambitious project for a jam game!

Thanks for the feedback! Yeah, I know the current control scheme is kind of a mess. I ran out of time to iron out the kinks/add all the features i wanted, and I want to release an update where you can spread water in all 4 directions.

If a firefighter has water, they should switch to a sprite where the buckets have a little blue at the top of them to signal that they're full, but given how tiny the sprites are that's definitely easy to miss

Thank you! Don't worry, a post jam version is already in the works!

The game ending bug aside, this is a likeable little puzzler with some cool pixel art and a really fun soundtrack! Well done!

as many others have said, the atmosphere and aesthetics are amazing! i just wish there was a lil more depth, so i'll look forward to the post-jam release!

beautiful. i love it dearly

thank you! i'm glad that there's a relaxing element to it, a lot of the games i've been playing feel really hectic (which isn't bad!) so it's nice that this one offers something to make it stand out :) thanks for playing!

alright, so there's not a whole lot of "game" here, but i gotta say, it did make me laugh (especially as i used to work as a tutor at a school, and wandering the empty room is something i'm very familiar with lol)

This game is amazing!! trying to balance the different screens and the conversation fits the theme really well, and the sense of humor is a nice touch. There's good art, music, writing, gameplay... I would gladly spend money on an expanded version. Major, major props to the team!!

i believe this is what they call a disasterpiece!

This is a lot of fun! The puzzle to get the last ingredient was clever, too! The spritework was cute, the music set the tone perfect, all in all a real well put together wolf 'em up! Give it a little more polish, more levels, and a story and this could totally be a full-fledged game.

that was.... quite something lol! i couldn't figure out how to get past the flashing part though (maybe add an epilepsy warning?)

Wow, I did not expect a retro shooter to come out of this jam! This game is dripping with potential, but I do feel like it's a bit held back by the unfinished nature of it. However, a potential post jam version (that took out the random firing and played like a straightforward shooter, ideally) could be really awesome! I can imagine lots more levels and enemies, picking up different animals for your petgun as different weapons, etc. Plus the art style and music are really good too!

This is a really lovely and relaxing little platformer! The music and art style and gameplay all fit together so well, I really enjoyed it! A post-jam build with more content and maybe a little polish on the animation would be just *chef kiss*

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Thank you! yeah, I was inspired by games like dwarf fortress which have a million keypresses, and in retrospect I should have streamlined things down. Also, you can only place the water to the right, I ran out of time to implement 4 directions (hopefully that's something I'll be able to put in with an update)

Thanks for giving it another shot! I really appreciate it!

This is a really clever idea for a puzzle game!! There's a lot of potential here a bit of polish and tweaks could boost. One thing I thought while playing that could alleviate some frustration would be if hitting R reset you to the last green control zone instead of starting the room over. Although, now that I typed that out, I realize that could break certain rooms so maybe you could use a different button for a partial resent and keep R as a full reset? Idk. Also, the audio being so hard panned threw me off for a minute lol.

Wow, this is an awesome little puzzle game! I can easily see an updated version with more levels finding an audience. The presentation is really, really good and the music is nice and ambient, which is important when you're trying to focus on the brain teasers. If I had any criticism I'd say that the jump in difficulty from level 1 to 2 is a little high. Otherwise, great job!!!

a fun and goofy bark 'em up!

thank you for your feedback! i'll make sure to turn the volume up when we can upload updates, after the review period is over

thank you! yeah, i wanted to explore the "out of control" feeling from a couple different angles, including a complicated dwarf-fortress-esque control style, but as it turns out most people don't find unintuitive controls fun. who knew, lol! the next game i make will be much easier to pick up and play

a really fun, goofy twist on the bullet hell genre! any game that presents itself with "click here to donut" must be worth playing. even if the levels start to blend together really quick, there's potential here for a neat dodge-em-up with a quirky aesthetic

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Wow, this is so great! The mechanics are really fun and solid, and the art style, especially in the backgrounds, is really polished too! I did notice a sprite jitter when running against a wall, and obviously the lack of sound is a bummer, but it's clear a lot of hard work went into this project! The level design is really strong, and I would definitely love to see an expanded version with a little more polish and more levels!


(Also, major props since we both thought of wildfires when we heard the theme lol)