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WildFire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #47 | 4.151 | 4.151 |
Overall | #103 | 4.038 | 4.038 |
Presentation | #301 | 4.094 | 4.094 |
Originality | #426 | 3.868 | 3.868 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fire tends to be a bit... unwieldy. Be careful where you run or jump!
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This is the best game I've played so far. The concept and execution are perfect. The difficulty scales very well, and I couldn't even find any glitches. It felt so great to play, amazing game! 5 stars across the board
I really like the slingshot mechanic. It already feels really good, and some of the momentum that you can get is really satisfying. I didn't really like the diagonal platforms as i couldn't run up them, and they didn't do anything to help me move on, but at the same time they felt like they needed to be used. But other than that, the platforming mechanic was super solid and I'd love to play a fully polished version of this game. Great job!
This was really fun! I really liked chaining the slingshot in midair, even if that wasn't intentional. The firespreading mechanic is really cool, too, good job!
Very fun idea you've got here. The aiming controls are a bit touchy, but overall it feels good. I'd love to see a more polished version of this.
Its a pretty cool game, I like the concept. Really could have used a some audio though to complete up the polish. Nice effects too!
I like your main mechanic. I feel like the out of control fire mechanic should get more impact on the gameplay it looked so cool yet wasn't too much of the problem in game.
I feel like the spreading fire could defenitely be more impactfull with some kind of extra game mechanic. but nevertheless pretty fun game!
Not bad at all, in terms of control, visual, and game feel. If you make it such that the player only have limited time to live (like the fire of the player will diminished over time), then it would better match the theme + back up your speed run feel of the game. Good job!
Fun little game... The only thing that i want to point out is the "out Of Control" pert dosen't seems like much "Out Of Controls" to me... But I enjoyed a lot anyways, so who really cares about those small details... 😗
I like the idea and the fire effects look great. I just wish I could jump/switch with W. I made it to the level with all the wooden platforms right at the start, that was just too difficult.
Fantastic mechanic. Very fun to launch and bounce around, and the fire is really great to play with. With a bit of minor polish, I think you'll have a hit here. There's a few comments here saying that being in too much control of your character doesn't fit the theme. I completely disagree and think you did a great job hitting the theme. The fun of this game is in having great control of your character and feeling very agile. There are many ways to hit the theme without messing up the controls.
Some suggestions if you plan on further developing this game:
Great game, love the idea and its super fun to play. Well done!
way better than i expected , the mechanics are perfect , some audio and pickups would make it really dope , for a 48 hour jam , this is awesome :)
fire partial effects dont really fit well for me but Excellent work!
Really love the art in this game. The movement feels great too!
Awesome game! I love games where there is so much movement potential and this is one of them! However while I understand why you placed the camera to the right of the character, I think it felt awkward to keep my mouse to the left of the screen instead of the center, then increase the view of the camera to compensate for the lost screen space. Other than that you had me wishing there was more levels. Highly rated!
This is a fun game! The slingshot was cool to use, but I think the player might have a bit too much control for the theme lol. I noticed if you stay in fireball form you bounce around a lot more, which is more fitting, but there's never any reason in any of the levels to do this. Maybe if you force the player to land on something before being able to change back, that could be more interesting? Overall a solid game though! =)
Really cool mechanic. The game looks awesome.
I love it!!! How amazing game is!! Everything is awesome!!
This game was really fun and looked great! I'm not sure if it fits the theme of "out of control" though. I felt very in control of my character. Regardless, the game was fun, and I enjoyed it! I would definitely play it again with more levels.
Really solid game! The sling mechanic feels really nice and the particles for fire look awesome, great excecution!