It should be fixed!
RomainDnnn
Creator of
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Hi! You’re allowed not to like our game, that’s totally fine with us :)
I think it boils down to what you expect from a game jam. There’s no « should ». We take it as a space of experimentation and we did experiment. We are video game developers and we do game jams to test out ideas, to try something different. We took a radical idea and iterated on it. Sometimes it works, sometimes it doesn’t! (but I’m actually proud of the work we provided in 48 hours).
Our goal was not to disable the player but to see where this layers mechanic could take us. We’re very aware of all the things that need fixing but, hey, we tried :)
Thanks for all this feedback!
You're right there are a lot of design flaws and bugs. We were too ambitious for this jam :)
I actually wanted to turn the start room into a tutorial, with static ennemies and maybe a switch to open the door but we lacked timed and it turned out to just be the "press tab" UI text.
But glad you like the concept! I hope we'll find time to make it interesting :)
Oh ok! I must have not paid attention then.
Yes I did : https://itch.io/jam/gmtk-2019/rate/462269 :)
Thanks for your feedback! It's nice to take time to do that.
We wanted to put the challenge around finding the good layer in a moment of stress indeed, but maybe we could have tested other solutions. Sorry it was hard for you to play because of the controls mapping, developers never think of left handed players it's a shame.
Glad you liked the idea anyway!
Nice game! It's a smart and good take on the theme. Plus you did some good level design, you let the player learn the mechanics in a safe environment to then curve the difficulty. Well done! One thing though, don't hard code the WASD please, it's easy in Unity to use the up, down, left and right keycodes to let players with a non-qwerty keyboard play comfortably :)
I just love playing this game! Simple and well executed idea. With a little bit more of juice it would be perfect. If you decide to keep working on it though, be really careful with the symbols, there are so many different keyboards between qwerty/azerty and windows/mac. I lost because I got a symbol I have absolutely no idea how to type on mine.
First congrats on doing a game alone (if I understood that well). It's a shame you didn't have more time or more people with you because the idea is good and I think it has potential. I don't know what to say about it because I don't know what are design flaws and what is due to a lack of time, but just one thing: you should make it clearer when you can fall to another level and when you'll lose if you do, because right now it's just a trial and error mechanic, which is not particularly fun. If you have time later, you should continue working on this game :)
This is a genius idea. It's a completely new take on the puzzle genre. I had a lot of fun trying to figure out the levels and I can see this becoming a real game (I'd definitely pay for it). Only thing: it would be nice maybe to keep seeing the level when tweaking the graph on the first level, just the time to learn and understand the mechanics. Congrats!!