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Thanks for all this feedback! 

You're right there are a lot of design flaws and bugs. We were too ambitious for this jam :)

I actually wanted to turn the start room into a tutorial, with static ennemies and maybe a switch to open the door but we lacked timed and it turned out to just be the "press tab" UI text. 

But glad you like the concept! I hope we'll find time to make it interesting :)