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Davide Perdon

126
Posts
16
Followers
4
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A member registered Apr 23, 2020 · View creator page →

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The game is nice :) There isn't really more to say. The art style is enjoyable, sounds are on-point, and puzzles are pretty fun to play. I feel like a mobile porting of it would be somewhat successful. Hope to play it on my phone one day!

I can't figure out how the game matches the theme, however, it is a nice mystical experience. Unfortunately, I think it really lacks User Experience. Feedbacks are scarce, and the gameplay is not that clear. I would love to play a polished version of it!

I don't understand how the game matches the theme, but it is nice anyway :) Controls are a bit clunky and the overall gameplay is pretty hard to get. I would love to see a polished version, with a tutorial maybe.  Nice work!

The connection to the theme feels a bit stretched, but it has an interesting concept anyway. Nice entry :)

Super fun! Other than that, it is pretty hard to catch at first, and symbols are not all that clear. Once you get it, though, it is extremely compelling. Great work :)

What an achievement for a jam, nice work! The game is fun even though I don't really get how is connected to the theme, but I would like to give you my useless feedback on a couple of things anyway.  Buttons instead of levers would have been more coherent with the game. If you make something wrong is pretty annoying not having a way to go back without restarting. That is all, as said before the game is extremely enjoyable, nice work :)

A bit too philosophical for me, but it is an interesting take on the theme :) The game feels strange to play, but in the end it is somewhat compelling. Nice work!

That was extremely fun! Nothing more to say, great idea :)

I don't really get how the game follows the theme, but it is a lot of fun anyway! Nothing more to tell, hope to see it on mobile one day!

The game is interesting, however, playing it is kinda hard :) At first, it is a bit disorienting playing a card game without knowing the rules. You then start to get the grasp on it, but I am not sure I truly understand. I would really enjoy a future version with some help at the start. Overall, it is a nice game, good job!

The driving is smooth and fun. Aiming and shooting are a bit clunky but I love the slow-mo when you do it. The game is a really fun jam project, nice work :)

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Great entry:) I really enjoyed the game, even though the grapple was a bit stiff at times. I would really love to play more levels!

The game is really nice, and overall it flows pretty well :) Controls are a bit clunky, and I personally didn't enjoy the key binding. I would like to see future updates!

The retro aesthetic is nice, and the game works fine :) The gameplay is not very clear and the map is a bit chaotic, but it is enjoyable overall. Hope to see what the future brings!

Nice game :) It is hard to grab at first but it is pretty neat once you get what you have to do and how to do it. It looks like the first version of a bigger aesthetic management game. Hope to see its development continue!

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Nice work :) I don't really get why the guy should roll around but the game is fun, so who cares. I really see this on mobile, hope to play it on my phone one day!

The game has a great concept, nice work! However, the game immediately drops you into action and it is hard to get everything at first, especially the controls for interaction. Once you get everything, though, the game catches you. The graphics are cool, and the atmosphere is extremely on point. Really, good submission :)

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The graphic is really impressive, nice work! The game is pretty hard to catch at first but becomes enjoyable once you really understand the mechanics. That probably comes from the fact that the tutorial is an extremely long info dump, but I get it, it is a jam, and time is what it is. I would love to see an improved version with a bit more learning curve. Good job overall :)

Really cool graphics! Animations and sounds are also extremely on point. The game is fun and, overall, follows the theme. However, it is a bit hard to catch the mechanics at the first start. Once you get them, though, the game is really enjoyable. I would love to see a future expanded version, with a little tutorial maybe :)

The concept is nice, and once you understand how to play it is fun. Unfortunately, that is the hard part. I would love to see a little tutorial at the beginning or at least something different from a wall of text in the main menu. Overall it is really nice, and I would like to see it upgraded!

I haven't understood how the theme is used in this project. Anyway, the gameplay flows nicely, but I would have loved more polish, especially on the sound side. Overall it is a nice experience :)

The game is fun. However, the levels feel disjointed and not coherent with one another, like more games stitched together. Anyway, the concept is cool, and it is fun to play. Nice work!

The game is a good starting point for something bigger. There is a lot of room for improvement, and most importantly user experience upgrades. I would really love to see it evolve!

Art and sound design are awesome! The only flaw I could find is the score works, which is not that clear. Overall it is a pretty fun experience, great work :)

Visually stunning! Unfortunately, I am not a narrative fan, but the story seemed well written and I pretty much enjoyed it. Personally, the puzzles are not that interesting, but overall they fit fine in the game. Overall a really nice work :)

Fun! The platforming elements and the puzzles are good. I would love some more polish on the feedbacks, but it is really a minor thing. Nice work :)

The game is fun and really enjoyable. However, in the PolishedBuild the character randomly freezes in the middle of the room, forcing me to restart the game to play. Overall a great experience :)

The game is fun, but it looks like in its foundation stage though. The manual was a great idea that really drags you into the mood of the game. The main flaw within the game was the controls, which are not really introduced but only explained in the manual, which looks much more like an info dump than a real explanation. I would love to see an improved version of it :D

The game looks like having a cool idea, but the final product is probably too raw to experience the concept behind it. I would work on the UI, which is super uncomfortable, and on the visuals because it would be a pity to leave the game as it is now. Hope you polish it because I would love to experience a more polished version of it :D

A  fun game, great work! The only thing I would change is the interface of the tutorial, which is quite hidden, and a more easy second level because the progression here is steep. I would really like to play more of it :)

Glad you enjoyed the game! We'll look into the shop thing you reported. Thanks for the feedback :)

It looks like there might be some good here, unfortunately, the game is too raw to really experience it. I would really like to try an improved version of it! I hope you keep the development going, at least till you reach a well-polished version :)

The game is a little fun experience. The objective, however,  is not immediately clear, and the game lacks feedbacks to make it truly satisfying to play. I would really like to see a more polished version of the game :D

Thanks for playing! Glad you loved it :)

The game is challenging and fun. Nothing more to say. Great work!

Super cool game. Pretty simple but extremely fun at the end. The only thing I would add is the explanation of the controls because even if these are pretty simple, people might not want to guess. Great work!

Looks like the game has some concept behind it, but the final product is so uncomfortable to play that you don't really care about it. It lacks all the things that introduce the player to the experience you are driving them into. Anyway, if you dig a little deeper, you see some good, but there is the need to do good work to bring it up for everyone to enjoy. Hope you keep the development running because I would really love to see it as a complete game!

You can see an idea behind the game, but the production feels rough, and it hides most of the concept of the game, which is a pity. With a more compassed introduction of the mechanics and a lot of good work on the feedback, it has the potential to become a really cool tower defense. Hope to see an updated version :)