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Wizards Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #45 | 2.988 | 3.571 |
Overall | #92 | 1.912 | 2.286 |
Audio | #98 | 1.434 | 1.714 |
Fun | #107 | 1.315 | 1.571 |
Gameplay | #108 | 1.315 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
3
Does your game include art/sound packs or pre-prepared code?
No
If yes, please provide the source of the packs used
Gamemaster Audio for the 5 sound effects used
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Comments
Nice try on the game! It's a beautiful game, alot of nice assets and 3d modelling work. However, it has problematic design.
Whilst you might have WASD for movement and E to interact, without an interface UI, it's hard to know what, when and if I can interact with something. Yes, there's a key, a box and the tome, it's just a small polish thing so I'm not spamming E whilst looking at stuff and waiting for the line trace to match up.
Meanwhile, the second room with the orbs and the tome, it's problematic because there's no direction on what to do at all, yes, you used lighting to draw our eye to the broken orb, but what do we do next? Do we select the one that's missing on the page? Select the symbols that ARE in the room? Nope, neither one. Does order matter? Clockwise? Anticlockwise? Also neither. That particular puzzle needs more of a guiding hint.
Another polish is that there's no way to deselect symbols, nor is there a way back out without pressing comfirm and starting over again. Granted it's not that far, but even so.
Thanks for the feedback. More guidance could be good, perhaps a riddle could help as an extra nudge? There are 4 orbs in the puzzle room, you can select 4 runes in any order you want and room is reversed/flipped if that helps a little.
As for the ability to reset the book we purposefully kept that in. The theme for the jam was One Time Use so you only really get one shot at it. If you were playing the polished version the puzzle should be a clear fail or pass. There was a pretty big bug with the doors connection to the book in the original upload which was a big oops and would totally make things unclear.
Looks like the game has some concept behind it, but the final product is so uncomfortable to play that you don't really care about it. It lacks all the things that introduce the player to the experience you are driving them into. Anyway, if you dig a little deeper, you see some good, but there is the need to do good work to bring it up for everyone to enjoy. Hope you keep the development running because I would really love to see it as a complete game!
Thanks for the feedback. For it's development we do not plan on turning this into a full game especially without a programmer. It's just a very small thing 3 of us whipped up to see what we could do in a few days for the GJL jam but we do have a more polished version that should be up in a bit if you care to give that a spin too.
I was unable to do anything but pick up the first key. I'll hold off on my rating until I find out if it's a bug that needs fixing or if I'm doing something wrong.
Hello, there should be a little box in the room that you interact with. We used line tracing and it may be a little finicky but you should be able to get the second piece you need. But after that there is a bug with the main puzzle that we are trying to fix today. Hope this helps. :)