Play game
Upgrade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #49 | 2.907 | 3.250 |
Audio | #66 | 2.348 | 2.625 |
Overall | #80 | 2.236 | 2.500 |
Fun | #88 | 1.901 | 2.125 |
Gameplay | #90 | 1.901 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
5
Does your game include art/sound packs or pre-prepared code?
If yes, please provide the source of the packs used
Volummetric lines - https://assetstore.unity.com/packages/tools/particles-effects/volumetric-lines-29160
Shield Shader - <a rel='nofollow noopener' referrerpolicy='origin' href='https://medium.com/@aarhed/shield-shader-85cdaf903db7'>https://medium.com/@aarhed/shield-shader-85cdaf903db7</a>
Please provide a link to the project source code.
https://drive.google.com/drive/folders/1YacnZEDycQUq55u1Zn4fJOzlIIMKxQ5n?usp=sharing
Please provide a link to a 30 seconds gameplay video of your game
https://www.youtube.com/watch?v=3JMGrS-nwl4&ab_channel=TheUltiCAKE
Leave a comment
Log in with itch.io to leave a comment.
Comments
Looks epic! Let me know if you upload a mac version :)
Working on it now and will let you know when it's up.
Thanks for the request, it was an oversight on our part.
No worries at all! Excited to see it :)
We don't have anyone to test the mac version. Would you be up for helping us out?
You can download it here:
https://drive.google.com/file/d/14M4rqvOheS-FITVDRtAn90xMHmT-0LOI/view?usp=shari...
Hey sorry for the delay! Just downloaded and ran it – Great fun! Love the visuals and the bonus one-time use powers. I like the whole strategy ethic. Only thing I noticed with the build is if I click options at the main menu (not the in-game screen) my laptop ended up very unhappy. But it might just be because it's not a gaming mac. But good stuff really enjoyed it.
reading through the previous posts.... the reset button works as do the powerup options.
Great game! The assets and eviroment are very nice to look at, the sound is also great, though the main menu has none and there's no music, probably to emphasise the SFX. I really like the particle effects and the sound that goes with it, the charge SFX properly cuts off it you stop mid way, the particles for charging are nice too, the same can be said of the one panel in the first room that you hold to activate, the sound fades off midway properly which is nice polish.
However, there's a few problems. The Controls option in the pause doesn't work nor does the Reset Stage command with R. I do wish there was more effects for Dash and Force Push. There's also a double jump that's probably a bug, as it's super inconsistent. Green and Blue for the 1 use abilities is fine, but Yellow is had to tell from the Clear colour of a used ability.
In the first room, you would test all your abilities, probably, and then come up to the doorway blocked with cubes and not be able to use the ability. It's a lucky thing that crouching lets you push boxes with your gun mesh.
I also wish the platforming was more forgiving, as it requires alot of precise jumping and failures boot you with death, the platforms are usually too far apart and requires last moment jumping, it's precision makes it feel inflexible, at least, until you get very used to how the jumping works.
The SFX for Robob shooting lasers is eternal, even when they're not shooting, even when they're firing a laser instead of projectiles, and even when they're dying and into the credits sequence, I've reproduced this by dying in the boss room while it was shooting, which is bound to happen to alot of people first time through. There's also the fact of why the Final boss even has a health bar when all I'm doing is standing still behind cover and firing this laser to kill it with no threat. If it was flashily exploding due to damage then it would fit, but it just felt a tad tedious.
Good looking game, nice sound design and particles, good assets and textures, Great job on the game!
Thank you for the detailed feedback! We tried to fix most of the issues you listed and hopefully resolve them by the next update.
Fun! The platforming elements and the puzzles are good. I would love some more polish on the feedbacks, but it is really a minor thing. Nice work :)
Hey well done on making this in a week. I have to admit I found the game really hard, but perhaps it was supposed to be hard. I couldn't get past the room with the large laser bot in the middle after many attempts. I wasn't sure how to get past the section with the wall pushers and lasers in that room, the switch thing on the wall didn't seem to do anything. The room before with the two laser bots would often take most of my health away. Also the force push would sometimes not really move the boxes much, meaning I'd get stuck behind them.
I think these issues could be fixed in the polished version though, so I hope you keep working on it. Good luck!
Thanks very much for the feedback, it's all very relevant and useful. Most of the abilities are one-use until recharged at a checkpoint but we didn't explain that. Parts of it are also very difficult and we're working hard as I type to get an improved version for you to play.
Many thanks and all the best!