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OneTimeTowers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #81 | 2.124 | 2.375 |
Audio | #85 | 1.901 | 2.125 |
Fun | #93 | 1.789 | 2.000 |
Overall | #95 | 1.901 | 2.125 |
Visuals | #104 | 1.677 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
1
Does your game include art/sound packs or pre-prepared code?
Yes
If yes, please provide the source of the packs used
https://patrickdearteaga.com/arcade-music/
the music
Please provide a link to the project source code.
https://drive.google.com/drive/folders/10k0GgD28srdHUDkRxx77NFT-8KLG0F2w?usp=sharing
Please provide a link to a 30 seconds gameplay video of your game
https://www.youtube.com/watch?v=9Y89n7O-o8E
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Comments
very fun game, reminded me of this particular tower defense game I used to play on Warcraft 3 custom maps where you could control a hero type unit and also place towers. one thing I noticed is that sometimes when i swing the sword my towers also gets destroyed, don't know if that is a feature or a bug.
Good job anyway.
Good hustle going for a tower defence game with a character as a solo jam project! Interesting idea and a good project, maybe a little ambitious in terms of scope but I think a few touch ups would make it really fun. As it is I found it quite difficult, but I did appreciate the variety in enemies and the towers you've already implemented. Well done!
You can see an idea behind the game, but the production feels rough, and it hides most of the concept of the game, which is a pity. With a more compassed introduction of the mechanics and a lot of good work on the feedback, it has the potential to become a really cool tower defense. Hope to see an updated version :)
Hello. Interesting concept once the penny dropped. Needed that tutorial for sure. I got to Lvl5 and died. On the end it crashed so that might be a candidate for polish
I ran out of time so much, that I made the game over quit the application 😂
So not a bug or a crash, just a rushed way of doing a "game over" screen
Efficient!
Hello! Pretty annoying bug. If you get hit, and your invincibility runs out while you are inside of an enemy you will permanently bug out. You will be unable to swing your sword or place towers, so it's just game over.
Hi did you turn a shade of blue?
I totally ran out of time to explain it (going to upload a short tutorial image) but you can die after 5 hits, and to respawn you have to move to the respawn pad in the bottom right
Ahh yes that's it.
Glad it wasn't a bug, sorry it was a bit rushed tho ^^ I plan to make it more clear by adding in elements that only show when you die, highlighting the respawn pad