The game is fun, but it looks like in its foundation stage though. The manual was a great idea that really drags you into the mood of the game. The main flaw within the game was the controls, which are not really introduced but only explained in the manual, which looks much more like an info dump than a real explanation. I would love to see an improved version of it :D
Play game
Air Shippin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #93 | 1.789 | 2.000 |
Audio | #97 | 1.453 | 1.625 |
Fun | #98 | 1.565 | 1.750 |
Overall | #101 | 1.789 | 2.000 |
Visuals | #107 | 1.565 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
2
Does your game include art/sound packs or pre-prepared code?
If yes, please provide the source of the packs used
First person controller from asset store ( https://assetstore.unity.com/packages/tools/input-management/mini-first-person-controller-174710 ),
Button audio used from a previous project ( https://github.com/giodestone/Audio-Programming-With-Unity ),
Fog Shader ( https://www.lmhpoly.com/tutorials/unity-urp-tutorial-orthographic-fog-plane-shader ),
Some copyright free archival footage and audio ( https://publicdomainreview.org/collection/the-hindenburg-explodes-1937 and http://www.openmusicarchive.org/browse_tag.php?tag=death )
(don't fall into the fog).
Please provide a link to the project source code.
https://github.com/giodestone/AirShippin
Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/O_zAlKm9tR0
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