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I can tell that there was a lot of heart behind the mechanics and the game itself! Unfortunately, while I was able to load up and take off in my little blimp, I struggled to figure out which direction to fly in, and also had a hard time working out how to properly control the blimp itself, though I knew the directions to steer and keep it afloat. I might have missed it if there was one, but I think that having a compass or some other goal post to follow would be helpful! If there was supposed to be one, I couldn't see it for some reason. Also, the font in the beginning was a little bit hard on the eyes, but that's nothing that can't be fixed with a font change.

I had a difficult time working out what to do, but I can tell the team put a lot of time into getting everything working!

Thank you so much for playing the game, and taking to time to leave your thoughts & feedback about it!

The HDG->TGT (heading to target) indicator should tell you what your heading (HDG) should be. I should really add another page to the manual! (And yes, the blimp HUD was supposed to be made of dials but we ran out of time) I will keep in mind the font choice for the future - it is a bit hard to see in builds now that you mention it.

The blimp controls were supposed to be a bit difficult as you are contending with pretty difficult winds  of up to 36km/h (if I got my calculations correct) - by contrast hot air balloons only contend with maybe 10km/h; though we haven't managed to find this information for thermal airships - aka hot air balloons with engines or what is simulated in the game. This is why you need to constantly need to correct for the course. I can see how from a game play perspective this isn't ideal and will keep this in mind for future updates.