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Omulette

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A member registered 175 days ago · View creator page →

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Day 3

It was a slow day of work. I've been having some trouble falling asleep for the past couple days so I doubt that's helping.

Either way, progress was made. Not monumental, but I think I can finally say that Vesta's room is VERY close to done.


I did change up the awkward green. Lots of brown, but I hope it's easier on the eyes. Vesta's hobbies are more fashion-oriented, so I gave her some items related to that.



Hazel's letter now has some physical form, too. (Might come back to it if there's time.)


Action shots? Yep! Made some GIFs so that the animation and whatnot stand out.


The outfit-change transition is a little more natural now.


I'll need to do some more research into how I actually add Hazel's Letter into your inventory so you can access the hint. I was burning out a bit trying to figure it out, so I figure it's a Google search/implementation for tomorrow.


Other work from today includes some practice for music composition. Nothing solid besides the bedroom theme yet. I like listening to music, but always run into issues when I try to make it myself.

Next Steps:

  • Get item collection for inventory in working order
  • Make more progress on the hallway & other map tiles
  • Play around with puzzles, already!

Day 2

I'm so slow at making sprites. Thankfully there won't be too many for me to handle.

Vesta now has a cute outfit:


And her room is coming along. (I'm not sure how I feel about the green. Might change it to wood since the green is a tad artificial.)


It also clashes with the pink tones of her wallpaper, now that I think about it.


Other progress bits from today...

  • Outfit change event is up and running
  • Formulating flavor text for the bedroom
  • Brainstorm-stage: implementing puzzles

I'll make some GIFs starting tomorrow. Games really come alive when you see them in motion!

Next Steps:

  • Vesta's Bedroom: puzzles
  • Hazel's letter
  • Misc. tweaks to current furniture assets (green --> wood, add clutter)
  • Hallway: finalized floor/wall tiles & furniture

Wow! I agree with J, your pixel style is so charming! And that is quite a bit of progress, too.

I can't wait to see more~

Day 1 (playing catch-up)

Vesta, our playable pumpkin gal, is ready for clothes!


And her room's wall and floor tiles are in order.


Also have a working BGM track for the bedroom, and re-familiarized myself with some event creation aspects. It's not a lot, but I think it's a decent start.

Next Steps:

  • Clothed sprite for Vesta
  • Furniture assets (Vesta's bedroom)
  • Testing more complex events
  • Flavor/Dialogue text

While I've made sure to keep the Little Room tumblr active for the jam, it completely slipped my mind to make devlog updates here (oops!).

"Little Room: Snacktime"

Quick Pitch: It's the Autumnal Equinox, and the only things standing between you and a delicious slice of shortcake are your sister's puzzle challenges. Complete them to claim your well-deserved prize!

Genre: Exploration & Puzzle-based RPG

Game Engine: RPGMaker MV

Assets: Custom pixel-style sprites, tilesets, music, and sound effects

I might dive into more detail on the tumblr than I will on here, but feedback is ALWAYS appreciated (and probably works better in a forum environment)!

1. Hello, all! I'm Kayleigh, though I tend to go by "Omulette" online. I'm in my fifth year of undergraduate study for a BFA in Graphic Design and BA in English (mostly for creative writing), and have far too many stories and characters floating around in my head. I don't post much (though I really should), but you can find links to my website and social media on my profile.

2. I did not, nor have I participated in a jam before this one. A friend linked me to the list of games published for the previous jam, though, and I immediately followed the MFGJ tumblr. I've been interested in making games for a few years now, so I figure working alongside other developers through this jam will give me the inspiration and push I need to make something fun.

3. My tastes definitely lean towards casual, experimental, and exploratory video games. The Animal Crossing franchise has been near and dear to my heart since my GameCube years, and New Leaf is my go-to game whenever I need some unwinding. Tearaway and Tearaway: Unfolded (for the Vita and PS4), as well as Proteus, have also been major sources of inspiration for making meaningful player/game experiences. As an artist and casual gamer, what draws me most to these games are the interactions between the player(s) and what the game has to offer. I hope to explore these further in the weeks to come!

4. I have some experience; not a lot, but more than nothing at all. I've worked with RenPy to make a short story and toyed with Unity, but most of my development work is in RPGMaker VX Ace. I've been working especially hard on refining custom sprites, tilesets, and creating more complex event chains.

5. Aside from playing/making video games, I love to knit and crochet. I also have a passion for collecting ball-jointed dolls (BJDs)--they've been my models for a collection of small knitted sweaters I've made over the past few months.

6. I'm no veteran, but I can agree with what's already been said. For anything creative, I find that starting small is the best way to manage projects that may turn out to be larger than you intended. I'm definitely guilty of trying to execute overly-ambitious ideas. Just don't get discouraged; keep making, and you'll have something wonderful by the end of your labors!