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[ ! ] Pre-jam Introductions & Questionnaire! Sticky

A topic by lysander created Jun 27, 2020 Views: 2,776 Replies: 79
Viewing posts 1 to 20 of 58 · Next page · Last page
Jam Host(+6)

Welcome to My First Game Jam: Summer 2020! For those of you just joining us, it's been a tradition to kick things off with a little getting-to-know-you questionnaire! For the first-time game developer, things can be pretty intimidating... which is why we want to show you you're not alone! This is not a required activity— it's just meant as a way to break into the community for returning jammers and newbies alike.

We'd love for you to share your influences, passions, and jam goals with the rest of us. Who knows — you might meet a potential team member, or even a new friend!

(These questions are entirely optional; they're just here to warm things up, so feel free to skip them as needed!)

Onto the questions!

1. Hi there! What's your name? Want to introduce yourself?
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
4. Do you have experience with game development? What did you do/with what engine?
5. Tell us about something you're passionate about!
6. What are your goals for this game jam?

For returning jammers:

7. Any advice to new participants?
8. What can the admins do to improve your jam experience?
9. What are some of the past works you've made for the jam? Show off your favorites!
10. Bonus: Got any question suggestions? Let us know for next year!

(+4)

7. Any advice to new participants?
Even though your game sucks pat yourself on the back because you did it.  I finally gained confidence. YAY!

8. What can the admins do to improve your jam experience?
I have no clue. I think you are doing fine.

9. What are some of the past works you've made for the jam? Show off your favorites!

I made Blockage in my first jam. It is a 2d top down weird game. Nothing really happens

https://cyberlitabot.itch.io/blockage
10. Bonus: Got any question suggestions? Let us know for next year!
I just wanna learn and make a new game again. My last jam experience had me stressed because of dead line, but at least I had fun. I am gonna use Godot this time just to make things easier.

Host

welcome back!! even if the deadlines are tight feel free to work on your game past jam as well! good luck!

Thank you and you too. 

(+4)

7. Any advice to new participants? 

Plan WAY smaller than you think you can do. Scope really small. You can add more stuff later.  Also add some sound fx. You can find free ones online and it really helps the final product. Or at the very least add some music. And even if you don't like your game be glad you finished it. Most people don't.

8. What can the admins do to improve your jam experience? 

You guys are doing good.

9. What are some of the past works you've made for the jam? Show off your favorites! 

This is a little game I made for a weekly game jam:

https://team-dojee.itch.io/projectaaa

10. Bonus: Got any question suggestions? Let us know for next year!

Question suggestion for returning jammers: How do you solve bugs and problems in the game


Host(+1)

yessss honestly music and sfx tends to get overlooked. thanks for sharing these tips!

Submitted(+1)

Listen to the doggo's words on scope, for the doggo is wise.  I've failed out of three prior jams because my games were too ambitious.  Think vertical slices.  Think single levels, single encounters.

(+2)

1. Hi there! What's your name? Want to introduce yourself? 

Hi everyone! My name is Steve - I'm a Javascript developer/systems administrator who lives in New York. Although my job involves some software development, I haven't done much "creative" work with programming in a while. 

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining? 

I did not participate in the last jam - and I think the last time I tried to jam was ~7 years ago! During lockdown, I have been having a great time with the itch.io bundles, and now I am feeling extra inspired to make something creative.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own? 

I am a Playstation 2 era gamer who was obsessed with Morrowind (and the other TES games) and a lot of other classics from that era. Nowadays, I play a lot more tycoon/simulator games (Railroad Tycoon, Banished) and quirky indie games. I really love couch multiplayer games like Spelunky, Magicka, and Battleblock Theater.

I think my "dream game" to build is a controller-based Town Management game with local multiplayer. It would be fun to argue with other players about where you'd build the Town Hall and how to juggle challenges.

4. Do you have experience with game development? What did you do/with what engine? 

I work with Javascript and Python professionally, but I am going to use this jam as an opportunity to try Lua (possibly through the Love framework).

5. Tell us about something you're passionate about! 

I love when a story element in a game appears procedurally/naturally, like the natural play stories that people tell from Dwarf Fortress.

6. What are your goals for this game jam?

Design a playable interface using ASCII/Lua
Build something that uses a turn-based RPG combat system for a non-combat activity (cooking, crafting, persuasion, etc.)

Host

welcome steve! we've had quite a few software devs looking to try more games projects out in the past few jams and it's been really cool to see what people of different backgrounds and experiences can bring. also i adore emergent storytelling, and it's really interesting to me what people are able to do with procedural narratives as well. good luck with the jam!

Submitted(+3)

1. Hi there! What's your name? Want to introduce yourself?
Hello, my name is Roberto, I am a programmer in VB, PHP, JS, C#, I have not experience on programming games, but i am a gaming programming enthusiast and have been make small things in Unity and JS with the P5 library.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
This is my first Jam, as I said I have any experience on programming a game, so the reason for joining to this Jam is to test myself with all the things I have been learning and watching in game development.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
My favorites are 2D, with no category in particular. I can tell that "Link to the past", "Galaga" and "Islander" are games that make me wonder how to make my own.

4. Do you have experience with game development? What did you do/with what engine?
I have not experience at all, but I have been making small things in Unity and JS like animate a sprite, walk and jump a character, make a platform with tiles, and just like that, I have not yet make a single stage nor a game.

5. Tell us about something you're passionate about!
Programming, and test new things on programming world

6. What are your goals for this game jam?
Test myself and lose the fear of making a small videogame that will be evaluated by others.

Host(+1)

hey roberto! this sounds like the perfect jam for you!!

Submitted(+1)

I hope so. It was hard for me to join this jam buy I am in now and want to do my best.

(+4)

1. Hi there! What's your name? Want to introduce yourself?

Hello! My name is Elanor, also known as KittHaven in various places on the internet.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I haven't participated in one before. I decided to join because I really want to make a game and actually finish it. One of my problems is that I really struggle to finish things when I start them, so I'm hoping this will be fun and inspire me to keep going.

3. What games are your favourites? Did any of them inspire you, or made you want to make your own?

I like RPGs in general, simulation games... I wouldn't say anything specific really inspired me but I have wanted to make a game for a while.

4. Do you have experience with game development? What did you do/with what engine?

I haven't made and finished a game before, however I will be using the RPG Maker software and I have experience using it for small maps.

5. Tell us about something you're passionate about!

Creativity, even if I sometimes struggle with inspiration and art blocks I always find myself going back to various hobbies like drawing, fuse beading, playing with RPG Maker, writing.... I also like animals I suppose lol.

6. What are your goals for this game jam?

My main goal is just to finish a game. Even if this one uses the default RTP and for all intents and purposes is similar to loads of RPG Maker games out there, I want to prove to myself that I am capable of finishing a project and releasing it for people to play. That way future projects that are more serious and where I use custom assets won't seem so scary...
(+2)

1. Hi there! What's your name? Want to introduce yourself?

My (online) name is ¢®¡¶±¥©#, but that's hard to type, so "criptych" is fine.  It's sort of a portmanteau.  

I'm a programmer firstly, in Python and SQL to make a living, and mainly C++ and Lua for personal projects.  I enjoy gaming, too, done a little modding and cloning, but haven't quite crossed that threshold of writing one from scratch.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I meant to, entered and everything – or maybe that was the one before? – but never got anything done.  My reason for joining is stubbornness, apparently.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

My favorites are an eclectic mix; I guess I could sum up by saying I enjoy games that are challenging, but in different ways.  I love puzzle games that make you think – any of Zachtronics' program-em-ups, for example, as well as physical puzzles like those in Portal or The Turing Test.  On one hand mindless, violent shooters like Left 4 Dead, but on the other also mindful, haunting shooters like Spec Ops: The Line.  RPGs like Corpse Party that focus on exploration and story, RPGs like Pokémon that focus on combat and collection, action-adventure games like Zelda and Metroid, where exploration and combat take equal roles.  Classic arcade-style games like Geometry Wars.  Visual novels, of all shapes and sizes, that distill human interaction down to the choices we make, if we even get to make a choice.  

The first "real" video game I remember playing was (the original) Link's Awakening on (the original) Game Boy.  Did it inspire me?  For sure, but at the time I don't think I knew to what.  Later on in middle school, some friends and I discovered that QBasic Nibbles was more than just a game, it came with source code.  We modded the heck out of that thing:  added moving walls, enemy snakes, etc.   Then in the mid-90s I played Myst, whose story revolves around the idea of writing entire worlds into existence… now that was an inspiration. 

And that last paragraph dates me so much it hurts. XD

4. Do you have experience with game development? What did you do/with what engine?

Using a broad definition of "game", yes.  I've written a semi-functional, but unfinished, port of Polygon Love 2 to the PSP (and PC), by reverse engineering the resources and writing a custom engine.  But despite the 3D environment, PL2 is essentially a visual novel, so a lot of concepts from a "proper" game engine didn't really apply and so they didn't get implemented yet, making it more like an interactive tech demo.  

5. Tell us about something you're passionate about!

Programming, I suppose.  As with Myst, it's that idea of writing words (in a particular language) to create worlds.  Perhaps not always "worlds" in the same sense, but microcosms where you write the rules and get to see the patterns they produce.

6. What are your goals for this game jam?

I want to finally push myself to write a finished game.  Maybe not too original, maybe not too complex, but finished.  Anything beyond that is icing.

(+2)

6 is the same with me, init something and throw away in less than a week isn't nice.

(+3)

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

No, never participated. I just want to finally finish a game and call it mine, bad or good.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

My all-time favorite game is CT and I really like adventure games of any type, also love all Akira Toriyama works.

4. Do you have experience with game development? What did you do/with what engine?

I have a relatively good experience with programming but the maximum experience I have with game development is some clone games in Godot, I not liked it so much. I will use Haxe(not so much popular I wonder why) and Heaps("Dead Cells" was made with it) or OpenFL("Papers, Please" was made with it, probably my choice).

5. Tell us about something you're passionate about!

Programming with no doubt.

6. What are your goals for this game jam?

My objective is to learn more about creating games, finishing something.

(5 edits) (+3)

6. What are your goals for this game jam?

Finish making a game and exporting it  and learning how to draw and animate in the process + adding sounds if I have enough time.

1. Hi there! What's your name? Want to introduce yourself?

Computer Science Student who is bored. Call me Simmy. 

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I was hard core addicted to a game that shall not be named LOL!  I want to put the extra time I would've spent playing that game into actually learning the craft of making games.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I didn't participate in the last jam. My reason for joining is I want a outlet to express myself and I believe games is a good way to do it. 

5. Tell us about something you're passionate about!

I'm passionate about Japanese culture and anime. Though have not been keeping up with anime's nowadays.

4. Do you have experience with game development? What did you do/with what engine?

Currently learning Unity. Completed 2 tutorials so far.

(+1)

1. Hi there! What's your name? Want to introduce yourself?
I'm CynderQuill, and I like the masculine and feminine forms greatly.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
Frankly, I'm not sure. Maybe I wanted some experience Jamming before LowRezJam rolls around? Or maybe I wanted some more structured game developing to work with.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
The most difficult question. I kind of want to make every kind of game, really. And I owe it all to every kind of game I've played. Except for those hidden object games. I don't like those.
4. Do you have experience with game development? What did you do/with what engine?
I made what is essentially an overgrown minigame about fighting monsters and monstergirls in a dungeon and then having impolite interactions with them afterward.
5. Tell us about something you're passionate about!
See number go up very fast.
6. What are your goals for this game jam?
To make a game I've not made before, I suppose.

(+2)

1. Hi there! What's your name? Want to introduce yourself?

Hi!! My name is Ausia. I'm a graphic designer and digital artist, and I've been trying to get into game development for a few months now but felt intimidated by other jams because people are at such a high skill level already, so this seemed like a cool idea to me

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I'm joining because I really like art and storytelling and I feel like games are a neat way to convey that, also because I've always wanted to design a game but never finished any actual projects

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I love Undertale, Persona 5, 2064 Read Only Memories, and Celeste. I think 2064 and Celeste inspire me the most because of the atmosphere and storytelling

4. Do you have experience with game development? What did you do/with what engine?

I have some experience with coding in Javascript and Lua game engines but never really finished anything. I've also used Stencyl 

5. Tell us about something you're passionate about!

Art! I love pixel and digital art

6. What are your goals for this game jam?

My biggest goal is to actually finish a game

(+1)

1. Hi there! What's your name? Want to introduce yourself?

Hi I'm Michael, I write automation software for a living. I've been into game development for over 15 years, but mostly just for myself.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?\

Nope.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

Probably Zelda Ocarina of time, Goldeneye N64. I think my desire to create games comes from a desire to program and solve problems. If "a game" inspired me, it's the game I'm trying to make for the last 10 or so years... It's still nothing more than an idea and I've started and given up at least 10 times. 

4. Do you have experience with game development? What did you do/with what engine?

I started with Flash back in the day, tried Unity, Unreal, Godot and GameMaker. I liked parts of all of them, but also "hated" parts. I stumbled upon LibGDX at some point and always came back to it after trying one of the aforementioned engines. It's a framework more than an engine and I like that about it. 

5. Tell us about something you're passionate about!

My family.

6. What are your goals for this game jam?

Learning to set side time for game development.
Submitted(+1)

1. Hi I'm pycho, a programmer, who recently have started practicing how to do animations.

2. Yes I joined las jam, but couldn't submit anything with my team. That's something I want to do better, maybe if I would have been more proactive my team could be more motivated to submit at least something.

3. Love most kind of games but rpgs, puzzles and vn are some of my favorites 

4. I have shared a couple of (really bad) games heare on itch. I have used Unity the most, also have other personal projects that have not show yet, some with renpy, and others with plain javascript.

5. I love most of japanese culture, mostly the anime style art. Also love doing puzzles and painting.

6. Not sure yet, maybe I can find a team (I really need to learn teamwork) or marbe I could go solo and try to experiment aoing a game with mechanics I'm not familiar with yet.

For returning jammers:

7. A jam is for learning and having a good time, do not stress yourself and also tey sharing your progress, that helps to keep the motivation 

8. Not sure, you do pretty good. Maybe help the new participants to share their daily progress on social media or maybe streams 

9. https://pycho.itch.io/marble-maze-maker this one is from last year

10. Not sure, maybe just the help for new participants to share their progress as I said earlier. Thanks for organizing this amazing jam.

(+3)

1. Hi there! What's your name? Want to introduce yourself?

Hi! My name is Morgana and I'm taking programming classes in school, but they don't give us many opportunities to experiment

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

This is my first jam and I joined because I want to  see how far I can go with creating a game starting with my very little knowledge

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

My favourite games are the fire emblem games, but I'm planning to do a platformer for this jam

4. Do you have experience with game development? What did you do/with what engine?

I don't have any experience

5. Tell us about something you're passionate about!

Dogs and all kinds of animals! Also karate and other martial arts

6. What are your goals for this game jam?

Learning a new programming language and trying to stay motivated

(+2)

1. Hi there! What's your name? Want to introduce yourself? 

Hey! I'm Gabriel. I'm from Brazil and this is actually my first Game Jam. I'm 24 and a Health Science Student. BUUUUUT, with the pandemic going on, I've got some free time to  get along with old dreams. 

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining? 

I didn't. The real reason is that I THINK(like everyone else) I have a good game idea, but I don't have the necessary skills. I hope I can deliver a functional game in time and see the feedback of the others. 

3. What games are your favorites? Did any of them inspire you, or made you want to make your own? 

My favorite game titles are the old ones. I remember how great was(were?) Super Mario, Top Gear, Zelda, Sonic, Mortal Kombat, Contra...I just like them all. I don't really prefer a genre rather than the others. But yes, a few indie games have inspired to give me a chance on this. I could cite Celeste, Dead Cells, Stardew Valley, Undertale, Hollow Knight and others....

4. Do you have experience with game development? What did you do/with what engine? 

Just hobby experiences, never published anything. I try to develop systems for my overall game ideal that I said before. So, a Dialog System, Day Counter, Player's Movement and so on... . I use Unity for my projects.

5. Tell us about something you're passionate about! 6. What are your goals for this game jam?

I could say a lot of things. But I'll stay with creating contents like videos, and histories.

For this Game Jam I want to:

- Experience how is to build a fully functional game.

- Receive the feedback of the others. 

- Feel that I reached some level above.

(+1)

Eae, cara? Tambem sou BR, muito bom saber que nao serei o unico :) 

(+1)

Hey! Massa... realmente vai ser legal ter mais alguém da pátria. hahaha :D 

Submitted(+1)

Hi there! What's your name? Want to introduce yourself?

Hello!! I'm smallcat, or Jude if you prefer. I'm just a hobbist game dev, mostly an artist (though I've never really made game assets). I'm super friendly so if you want someone to talk to, I'll be in the Discord.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I did participate last time! This time, I have a different style of game (2d platformer this time vs 3d last time) so hopefully it'll help me learn some new aspects of gamedev. I also plan on making my own assets for this one, so wish me luck! 

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

If you look at play time, my top ones are Stardew Valley and Animal Crossing. They're just too wholesome and satisfying to put down... I've always been fascinated by games as a storytelling platform, so stories like To The Moon and Night in the Woods are super inspiring to me. 

4. Do you have experience with game development? What did you do/with what engine?

I've made a couple games in a platform called Bitsy and my jam game from last time, which is in Godot. 

5. Tell us about something you're passionate about!

Cats! (obviously...) 

6. What are your goals for this game jam?

I think the main thing I'll be focusing on is assets. My plan for now is a pretty simple platformer, so I'll have the time to create assets instead of struggling with mechanics the whole time, like I did for my last game.

7. Any advice to new participants?

Join the Discord!! It's super helpful to have people to ask if you get stuck on something and it's a morale boost to be able to just joke around with everyone. It makes the whole thing less stressful.

8. What can the admins do to improve your jam experience?

I think you guys are doing great! :3 

9. What are some of the past works you've made for the jam? Show off your favorites!

The game I made last time is called Warm Kitty. It's supposed to be about a cat wrecking the house trying to get warm, but the warmth mechanic never got added (I might get around to it eventually...) so right now it's just a physics sim.  (smallcatstudio.itch.io/warm-kitty)

Submitted (2 edits) (+1)

1. Hi there! What's your name? Want to introduce yourself?

Hi guys, my name is Hertz Lenin I live somewhere in Philippines. I have been inactive due to internet problems

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I did not participate, because I am very nervous when uploading something... Trauma hits.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I have played many games and thought, hey I can make something like this.

4. Do you have experience with game development? What did you do/with what engine?

I've made unfinished games using Gamemaker and Renpy... because again, I'm very nervous.

5. Tell us about something you're passionate about!

Making stories and games, draw beginner art. I also love web development.

6. What are your goals for this game jam?

Make my game noticed and little less ugly... if I managed to get the courage to upload it.

Submitted(+2)

1. Hi there! What's your name? Want to introduce yourself?

Hi, I'm Dan. I currently work full-time and go to school part-time, pretty much filling the rest of my time with other learning, such as Udemy courses.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I did not. I've been interested in game jams for a while, but never felt I was at the point to be able to make a complete game. Now I feel like I can probably complete a small project on my own.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

Journey is probably still my favorite indie game of all-time, followed closely by Flower by the same studio. Those games are beautiful and are a huge inspiration to me. Otherwise I've always been a fan of RPGs and MMORPGs. WoW, OSRS, Witcher, Skyrim, etc.

4. Do you have experience with game development? What did you do/with what engine?

Very little. I dabbled several years ago when 3D Buzz was still a thing, and only recently got back into it. I've completed the GameDev.TV Unity 2D course on Unity and I'm currently working through their 3D Unity course.

5. Tell us about something you're passionate about!

Bettering myself. The philosophy of "no zero-days" has kept me sane and productive over the last year or so. Every day, I need to do something to better myself, whether it's learning something new, working out, or even simply doing the laundry/cleaning the house.

6. What are your goals for this game jam?

I don't have a ton of time to dedicate to a game jam, which is why I chose this one--it's over a longer term, and geared toward beginners. I may only have about two days that I'll be able to work on a project for the jam, so I'm hoping to get at least a small, rough, game complete to say that I've participated. I'm looking forward to getting started!
Submitted(+1)

1. Hi there! What's your name? Want to introduce yourself?
Hello, I am Chingy. It's a shortened version of my full name. I have a dream to make something great.
I've recently started learning Unity. I am also, what most people would categorize as, a NEET. Hmm, strange way to start but, nice to meet you all.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
I have never participated in a jam before, so I'm not too sure what to expect. I joined because I wanted to experience what all of this means.
It also seems like a good place to start working on something so that I (and the community) can gauge my ability and see how I can improve and further push myself.
I also hope I can receive some valuable tips and feedbacks from experienced developers.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
It's hard to list down as I have many favourites. But they all fall mostly into these categories, mainly Anime, and JRPG.
Seeing how this place is supposed to be family friendly, I would just say that I'm inspired by some really great adult anime VNs, those with great writing, visuals, game-play elements, as well as a bunch of romance options and scenes that makes everything wholesome. Now that I think about it, there is a few that I can list down here.
I guess I am really just inspired by those simulation games like Harvest Moon, Rune Factory, and Story of Seasons. The characters are adorable, and gameplay is fulfilling. Other themes include those such as the Legend of Heroes series, Tales of series, Atelier series.

4. Do you have experience with game development? What did you do/with what engine?
Umm, a little bit? I followed Unity tutorials, and they provided us with assets and a step by step guide to teach us various things and that. I guess that counts (or not)?
Basically learning C# and how Unity works

5. Tell us about something you're passionate about!
Music and drawing. And playing games of course! ...
I lost my passion for the future a long time ago, but I'm starting to slowly gain it back. It was a major setback in life, but I'm starting to get back on my own feet. I play the guitar and the keyboard, and I also compose music as a hobby. I also like drawing anime related stuff. I drew and coloured my profile pic myself! It's a fanart of my favourite pokemon, Sylveon, and my favourite trainer, Mallow. It's a cropped picture of a bigger artwork.

6. What are your goals for this game jam?
Though I have an ambitious goal for my future games, I guess I should start out small.
I plan to at least learn how to make 2D anime sprites using Aseprite, and incorporate them into the game using Unity.
Maybe make a really simple track to refresh my feel for music.
And also to definitely make a finished game... a really simple one at least. I hope I can do it.


Thanks for reading! I hope I can achieve something in this game jam.

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