Sorry for the delay, I have a lot of work piled up.
Q: Bullet boxes, bullets, food can get stuck on top of things you cant get to ex: in shed you can get food that is on a table half characters size. (maybe add a jump?
Jump goes against the design of the game really, since the items are physics based is difficult to predict what will happen. I’ll try and find a solution
Q: Is the dog supposed to make cars float a little sometimes when he runs into them?
No, the dog currently has a simple AI where its only focused on getting near the player unaware of walls or cars. The AI for all characters will be updated soon.
Q: Are you supposed to be able to walk up a fallen electrical post to get over a farm fence?
Was not intended, but seems like pretty cool if it is possible
Q: Will you make it so you can build roofs?
Not roofs, eventually there will be much more upgradeable build objects; New traps, survivor manned structures, plants, etc
Q: Will you add a crafting system?
The plan is to add more depth to the Roguelike dungeons and Tower Defense aspects of the game, and add online modes with customizable characters and skins
Q: Are the orbs that you collect supposed to disappear when you complete the game?
Once the roguelike dungeons are updated there will be official bosses that give you the orbs. the orbs will be a usable asset as well as the keys to end the apocalypse
Some suggestions: A a buildable garage door/gate for vehicles.
A build able Garage is planned
Seasons and weather.
Would be really cool, there is just a lot of things with more priority
Make the molotovs so that when you throw them that they will also make fire burning in a certain radius from where you throw them.
Molotov fire and spreadable fire overall is planned
The tools in the farm shed are useless now. make it so it takes longer to break trees unless you have the axe that is there. Make rocks breakable with the pick that is in the shed.
The plan is to have only the farmer character be able to change his weapon here as a harvest moon homage.
Make a limit on how many gates, walls, spikes etc depending on how many hordes you have defeated (but no limits on corn/trees that you can plant). You can make a cheatcode that will remove the limit for people who want no limit or beat the game and want to build a huge base.
There definitely needs to be a limit, It just needs some balancing to really hone in the numbers
Have survivors you save wander around or near your base but when there is a herd/horde attacking they come to the safehouse to defend it. Be able to take other survivors with you, not just the dog.
This is planned. Also various types of companion animals
if you quit before collecting a key but you saved the person, when you reload, is the person supposed to be where they are before you save them with the key put down?
Yes, the survivors drop the keys when you reach the base. the key will reset to their origin point if you didn’t collect it.
Is it currently possible to get all the items in the codex?
everything except the third option which is Rock, the upcoming resource
When do you plan on releasing the next update?
Lots of new stuff and these bug fixes coming very soon! Just trying to launch on PlayStation and Steam already so that the game grows on all the platforms together.
Hope this answered all your questions,