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lourdes.localizes

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A member registered 40 days ago · View creator page →

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Hi! I'd love to start working on your game's Spanish localization 😊please let me know if there's any way to contact you so that I can send you the files and the QA reports!

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Hi! I'm from Argentina, currently building my portfolio in localization from English to Latin American Spanish, so I'd be glad to collaborate 😁 my discord username is lourdes.localizes

Hey! I'm an EN>ES(LatAm) translation student looking to start working on my game localization portfolio, specially with narrative games. I'd love to hear more about your visual novel (^o^)丿

You can contact me via discord: lourdes.localizes or via email at lourdes.localizes@gmail.com 

Looking forward to hearing from you! 

Hi! I'd love to playtest your visual novel, you can reach me out at lourdes.localizes on Discord or email me at lourdes.localizes@gmail.com

Si te es más cómodo me podés contactar en español también!

Looking forward to hearing from you! (^o^)/ 

The new build sounds excellent, and I'm looking forward to playing it! I'd be glad to be part of the Steam playtests as well ☆彡 You can contact me on discord (lourdes.localizes) so that I can keep up to date with the release and development ☺️

Hey! I gave it a try, and here's my feedback

* How does the combat and movement feel? Is it fun to control?

It's definitely fun! With the fireball upgrades and the vampirism I could steamroll the first 20 floors — it was like being the final boss of a bullet hell game, and it was really entertaining. Depending on the level of difficulty you want to add to the levels, you may want to make the level caps higher or give the upgrades every two or three levels instead of every level, because within a few minutes of gameplay I felt like I was already breaking the game lol

Is the Tavern hub actually fun? Does brewing potions and upgrading your character feel rewarding?

i was looking forward to try the tavern hub, but it feels a bit too simple on the aesthetic side. When I think of cozy potion brewing games, my first thought is Potion Craft, which is primarily focused on that gameplay side. At first I couldn't understand if I actually lost the minigame, because there is no reward indicator that the potion is done. It could definitely be improved with graphics and sound effects to make the experience more satisfying. Upgrading the character, on the other hand, feels like I'll have even less difficulty beating the levels, which links with my comment above.

* How is the difficulty?

It's low, but playing is still fun, specially given that cozy games don't require a high amount of skill to be played.

* Did you run into any weird bugs?

Not a bug per se, but many screens were still in German, specially the one with the relics, which makes it hard to choose one when I don't understand the "high risk high reward" presented. There was a moment in which the gold coins were spawned outside the dungeon, which made them impossible to reach. Also, I figure this is part of the rogue-like mechanics, but I usually came across chests that couldn't be opened even after clearing the level, and as far as I'm concerned the mobs were the one who dropped the keys.

I hope my comments are useful! Looking forward to the next builds (⌒▽⌒)☆

Bump! 

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Hey! I'd love to be part of the translator roster for EN>ES(LatAm)—I also offer LQA and QA services ☺️ my discord is lourdes.localizes

Hope to hear from y'all!

Hi! I'd love to help in edition, QA or proofreading ☺️ you can reach me out at Discord: lourdes.localizes

Hey! I'm interested in volunteering for QA, I already filled the careers form. Hope to hearing from you ☺️

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Yes! It's the same as my username: lourdes.localizes

Thanks for reaching out!

Hello! My name is Lourdes, I'm currently studying to become an EN>ES (LatAm) translator, and I'm interested both in translation and in QA localization, to make sure the writing sounds exactly how it should! 

My email is lourdes.localizes@gmail.com 
Looking forward to hearing from you 😊

Thank you for replying! I'll definitely reach out to you once I'm done trying out the public build 😊

Thank you so much for your reply! I'm interested, but I couldn't find any link to try the build, where would I be able to get it?

Hi! I'm a QA-focused tester with a background in UX and translation.

I'm currently looking to collaborate with indie devs to:

  • Test gameplay and report bugs clearly
  • Provide UX feedback (what feels confusing, frustrating, or unclear)
  • Help improve English and Spanish localization (UI text, dialogue, tone)

What you get

  • Structured bug reports (steps, expected vs actual result)
  • UX insights from a player perspective
  • Natural-sounding English (if your game isn’t originally in English)

What I’m looking for

  • Small indie projects
  • Free collaboration or portfolio-based work
  • Games in development or recently released

If you're working on something, feel free to reach out!