Hey! Just checked it out, I'll leave a few pointers in what caught my attention:
- Onboarding felt very immersive. It didn't feel like too much info at once or that it was hard to process, so the gameplay loop felt smooth and predictable. However, I find it a bit counter-intuitive that smaller tiles could damage bigger tiles while matching tiles didn't cause damage, but I want to think that there are lore reasons behind this design choice, and it's easy to play with it in mind.
- Continuing with design, the atmosphere was quite captivating, with the disturbing hints and the limited understanding of what's going on. It feels like I really stumbled upon something I shouldn't have discovered but kept playing anyway.
- Regarding gameplay, for the time being, I tested wax and iron as materials, but the wax graphic seemed like a gold ingot first and I was quite surprised to find it wasn't. When I tried iron, which is said to cause +1 damage, it wasn't clear whether the damage was towards the player or towards the domino tiles, since visual feedback was provided but at the same time I didn't notice any changes from playing with wax or normal domino tiles.
I played for around ten minutes before I got stuck in the "Proceed" screen after the second challenge, after which I couldn't continue playing. I tried starting over to see if that was a reproducible issue, but I ran into another bug when the domino tiles got stuck. Luckily I could solve it by clicking on "Resolve", but now I have a tile I can't choose and which stops me from playing with a full roster.


I hope my comments have been of help!