Hey! I was immediately drawn in by the cover art and the core mechanic. It's the first bug-catching game I've played, and I was really curious to see how such a cozy concept would work with a countdown-based challenge. I also really appreciated that the controls were introduced briefly in-game!
Here are a few observations I wrote down while playing:
- The game recommends playing in fullscreen mode, but I couldn't enable fullscreen while playing in Opera. I was able to do so in Chrome, though, so this may be browser-specific.
- The description mentions using an encyclopedia, but in-game the icon looked more like a square than a book, so I didn't immediately associate it with it. A quick onboarding prompt, similar to the one introducing the controls, could help players recognize it. That said, since the gameplay becomes fast-paced quite quickly, I didn't really find an opportunity to stop and read it once the run had started. If the encyclopedia contains information that's important for gameplay, players may benefit from being introduced to it before the pace picks up.
- Catching bugs with the mouse felt a little inconsistent. Sometimes dragging the cursor didn't catch them, while other times I caught bugs without intending to. Making the required mouse movement a bit more deliberate or adding clearer feedback when a catch is registered could make the mechanic feel more precise.
- Unfortunately, the game crashed every time I tried placing two beetles in the same jar. Because of that, I couldn't learn whether that combination was valid or not, so I wasn't able to use that information in later attempts.
I hope these observations are helpful! I'd love to come back and play more if you decide to continue developing the game.