The noir atmosphere is really interesting, and the voice acting adds a lot of personality to the game! I wrote down a few observations that I hope are useful if you decide to keep developing it.
- Since controls are explained in the description and in a configuration window rather than within the game, I wasn't always sure which actions were available while playing.
- I also couldn't find a situation where the speed up time mechanic became necessary to progress, so I wasn't sure whether I was using it correctly or simply hadn't reached the right moment.
- The opening conversation is fully voiced, which is a nice touch, but it doesn't include subtitles. Since the rest of the game does have subtitles for voice lines, I missed some of the initial information before realizing subtitles would appear later.
- Once a conversation was opened, I couldn't find a way to close the dialogue window besides physically walking away. That left the interface feeling a little cluttered while exploring.
- Several objects, particularly in the door section, display an E interaction prompt but don't actually respond when interacted with.
- The game suddenly transitions to different scenarios with no in-game warning or prompt (the game description communicates that this happens every 20 seconds, which is not included in in-game onboarding). Since I didn't notice a clear trigger for the transition, it felt abrupt and left me wondering whether I had progressed correctly or skipped something unintentionally.
- Many dialogues are blocked because they require clues to be unlocked, but I couldn't find anything that could work as a clue even after multiple attempts, and so, progress didn't feel easy to track and I couldn't advance further into the plot.
Overall, I really enjoyed the presentation and voice acting. My main suggestion would be to make interactions and progression a little clearer so that players can focus on solving the mystery instead of wondering whether they've missed an intended mechanic or event.