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(+1)

Hey! I just played the game and managed to collect 22 out of 26 files. I had a lot of fun with it, and I wrote down a few observations in case you decide to continue developing it:

  • I was really happy to see a Tutorial button on the main menu, especially since many GMTK entries place their onboarding in the itch.io description instead. That said, the tutorial mostly explains the controls, and I found it difficult to remember everything once the game started. Introducing mechanics gradually during gameplay could make them much easier to learn.
  • The camera felt very responsive, to the point that it made me a little dizzy after playing. The mouse and keyboard controls also felt quite sensitive at first. I later read in rating comments that there's a sensitivity option, but it never occurred to me to look for it while playing. Starting with a more moderate default sensitivity and letting players adjust it afterward might create a smoother first impression.
  • I wasn't immediately sure what my objective was. I only understood that I had to collect files after breaking down a few doors and finding them by accident. Even a short message like "Collect all the files before time runs out!" at the beginning would make the objective much clearer.
  • While playing, I noticed that collecting files extends the timer. The game communicates this through audio feedback, but it took me a while to connect the sound with the extra time. Adding some visual feedback alongside the audio could make the reward much more obvious and encourage players to keep the chain going.
  • Near the end of my run, when I only had four files left, I found myself wandering around trying to locate locked rooms that might still contain files. At that point, the challenge felt more frustrating than rewarding. A simple minimap or even an in-world map could help players spend more time making decisions and less time searching aimlessly.

Overall, I really enjoyed the game's fast pace, and the soundtrack is definitely a banger. Great job!

If you found this feedback helpful, I'd really appreciate it if you could leave a comment on my thread as well. It helps other developers discover my reviews. Thanks in advance!

Ive been looking for this type if feedback.

I completely forgot to upload the windows version which may have been better in overall smoothness of the game and sensitivity too. The files adding to the timer was a last minute call literally.

In this jam i worked on my weaknesses which took a lot of time (lighting and map generator). It did needed more polish which i had plans for and should have worked on it first but i quit a few hours early because i was super fatigued from working late night.

The narrative is a mess because it was supposed to be something else but went through multiple changes to become, well, this.

(+1)

It's alright, I can't imagine how much work it is to pull this off in such a limited time! I'm glad the comments were useful (≧◡≦)