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Hey! I played a couple of runs, and I'm a bit sad I couldn't make it to the end because the setting is really interesting. I also thought using real photographs instead of illustrated icons was a very creative and resourceful choice!

I wrote down a few observations in case you decide to continue developing the game after the jam:

  • While playing in fullscreen, the dialogue box felt a bit too small, which made the text difficult for me to read.
  • During the air release minigame, I couldn't seem to lower the pressure even when pressing the space bar as prompted. Instead, the gauge kept going up and down arbitrarily, so I wasn't sure whether I was misunderstanding the mechanic or if something wasn't working as intended.
  • After a few attempts, I completed the air release minigame, and I wanted to take a closer look at the numeric keypad, but I couldn't exit the minigame screen. Because of that, I wasn't able to inspect the environment for the code, which eventually led to a game over.

It felt like an experience I would have really enjoyed, but the combination of unclear feedback and constant time pressure made it difficult for me to understand what the game expected from me before it was too late.

I hope these observations are helpful if you decide to continue working on the project!

Hello, thanks a lot for the review! Yeah the air release is a small issue, and only removes air when you release the left click, once you understand it's a bit easier, but it should be on left click, not on release. It's going to be fixed in the postjam update. And for the keypad, you can click the "<" button on the bottom left, it should have been easier, and on postjam, the escape button will allow you to leave any task.

We will look at the dialogue issue, thanks a lot for the review again, I hope with my answer you'll be able to try again and maybe win! Thanks a lot!

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Ohh I managed to beat it somehow! I didn't see the keypad minigame in my last couple runs, and I felt a little confused about how to sync the time but somehow pulled it off. Really liked how Maxwell bounces around once you feed him haha

I'm glad you found the review helpful! If you'd like to and have the time, I'd be really grateful if you could leave a comment on my itch thread so that I can reach more developers who can also use this type of feedback. Thanks in advance!

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Glad you could beat the game! We sent a comment on the thread, thanks again for the feedback!