This is simply beautiful, Pilot. Excellent work, well and truly~
Kyou System
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This is the first VN I've ever seen that came with a built-in Catalan translation! That's pretty slick; kudos to you for putting in the extra work effort there~
As for the story, it looks like you've got an interesting setting with plenty of potential here, between the cybernetic enhancements we see on some of the girls and the way it affects how others see them (an allegory for queerness, perhaps?). And that's saying nothing of the main girls themselves, who clearly have a long, complex history with each other!
I would've loved to spend more time immersed in it all, slowing down to see, for instance, what led Marta to get her modifications in the first place; or to explore the specifics of how Marta and Daisy met, to see in detail the discrepancy between what Marta was expecting compared to their actual interactions later on, not to mention the motivation behind what got Marta so violently worked up; and most of all, to delve into the central relationship between Marta and Blanca, to flesh out the particulars of their past, present, and future~
But yes, nice work!
So, full disclosure: My exposure going into this VN to the various ideas, tropes, and images associated with the Empty Spaces genre was minimal at best. My takeaway after reading it, however, is that it's not strictly necessary to be familiar with ES to follow along with the tale of our ill-starred dolls~ Likewise, you don't have to know anything about the genre to be able to appreciate the charming art this VN has to offer, either, heheh.
That being said, there were a few things that didn't quite add up for me. As I understand it, the concept of a "doll" in ES involves someone effectively relinquishing their autonomy and personhood to someone else, yeah? And the person to whom they relinquish it is typically a "witch," with the idea being that the witch can offer some manner of insight or protection to their doll(s), or is perhaps enchanting them and bringing life to the otherwise-inert doll through their "magic"? That's all well and good in a mundane setting, but things got a bit muddy for me once it was revealed that there was Actual Magic at play in this universe.
After all, if the witches here have literal magic wands (which they can order online?) that they can use to hypnotize or brainwash people forcibly into being their dolls, wouldn't that undermine the huge gesture of trust and vulnerability of a doll giving themselves up to their witch of their own volition? Granted, I understand there are metaphors at play here—like I mentioned before, there's the idea of the witch having a sort of charisma or natural magnetism (or skill at manipulation, perhaps) that draws dolls in, in a way that might border on magical—but the implication here seemed to be that there was no choice involved whatsoever, especially once wands started getting waved and sleep & transfiguration spells started getting thrown around, and doubly so once the dog was turned into a doll that way, heh. I also found myself wondering why Garbage felt the need to endanger herself by trying to steal and use the witch's mundane scissors specifically, rather than using the leftover money after the bus fare to buy some cheap ones from a dollar store, as well as the logistics of how, exactly, Garbage spied on the witch for multiple months...
Buuuuut I don't want to nitpick at the metaphors and minor details too much. It's clear in any case that a lot of heart and deeply felt emotion was poured into this VN, after all~ Nicely done!
Yo, listen up, here's a story
About a little girl that lives in a blue world
And all day and all night and everything she sees is just blue, like her, inside and outside...
The art in the VN is quite charming! You succeeded in making a rotting girl and her sloppily-constructed plushie companion both look cute while also clearly communicating their wretched states, which is impressive~ Kudos to you as well for having everything stand out nicely and in great detail despite it all being blue!
I also like the idea behind the branching routes and multiple endings here, showing different angles and glimpses of the story of what happened with Bobby and Pearl, based on how well or poorly the player helps to motivate her; but honestly, after having gotten all of the endings, I think there's an interesting enough central idea here that you might not need to bother with multiple endings~
That is, I believe that, rather than presenting the player with a labyrinth of choices and routes, you could tell a very compelling linear story at a slower pace: Showing more flashbacks as Bobby slowly begins to gain (or lose!) momentum in self-care thanks to her newly-made companion, and tying together events that are currently route-locked into that same timeline to emphasize Bobby's mindset as she improves (or backslides), you know? The flashbacks would also be a great opportunity to develop both Pearl via additional screentime AND Bobby e.g. by showing how warped her interpretation of events is relative to what actually happened between them, etc~
Nevertheless, great work!
Boy oh boy, watching the relationship between Kaitlyn and Marianne unfold was like watching a train wreck in slow motion: Even as you look ahead mentally and know that it's only going to be a nightmare for everyone involved, you can't tear your eyes away from it, heheheh~
This VN does an excellent job of showing how this toxic mess was ultimately the product of both of our girls' mistakes, failures, and weaknesses; that is, the character writing is quite solid, and the subsequent tragedy both hurts worse and is all the more believable for it. In fact, with how strong the characters are—and how their struggles and interactions constitute the heart of the narrative—I can't help but think that the story would be even stronger if some of the drier descriptive sequences were trimmed down a bit, or perhaps integrated the girls into them / were colored by their moods, rather than them being mere passive observers to some scenery that's gone in a moment, you know?
That being said, great work on this VN, doubly so considering that this is your first finished game~!
This one stung a bit, heh. I could definitely feel the pain written into it, and I've struggled with feelings in a similar vein many times in the past—the particular phrasing that would haunt me was "We'll get through this! Just one more year!", for year after year after year. And for as hard as you might be working yourself in your pursuit of something better, in the moment it feels like you may as well be stuck running in place while everything else passes you by...
With that in mind, I would've loved to see more, you know? I want to spend more time with Anna, to see in detail all of the sacrifices she's made (and the parts of herself she's abraded away) in making the "right" choices rather than following her heart, to get all the more deeply invested in her pain as her guts twist at the sight of Tomyris succeeding where she herself wished she could; I want to simmer alongside her in her misery rather than seeing it in passing, you know?
But yes, very nice work~
¡Este VN es tan lindo~! All of the portrait art is tremendously endearing, not to mention the custom UI! The background art (and the visual effects applied thereto) is delightful as well, lending a certain distinct texture and atmosphere to the experience—especially during the tail end of the story, heheheh~
Though, honestly, I found myself wanting to see more of the story and the characters. In particular, I was itching to learn more about Ivy, since in the narrative as-is we see and learn very little of her personality, history, or motivations. What is it about her that endeared her to Clover, despite Clover's long history with Cia? What drove her to do what she did, and will genuine toxic yuri unfold with her after where the story leaves off?
I'm also still curious about Cia! I want to know more of her backstory, regarding both her history with Clover and the nasty details of her menhera episode~ How will she fare in the terrible situation she's found herself at the story's conclusion?
All of that is to say, you've got a cute gaggle of girls here, and I'd love to see you not merely put them into more Situations, but also peel back their layers to show us how they ended up in this mire of misfortune in the first place, heheheh~
The art in this VN is quite charming~ Kristina is very easy on the eyes, certainly, and having different outfits for her on the different routes was a fun little touch, heheh. I also enjoyed the detail where one of the clones in particular was shown to be much more haggard early on, only for us to discover later exactly what the poor thing was having to deal with...
I will say, in addition to wondering about the absent minigame around which the game evidently hinges, I was burning to learn more about the setting and the larger world in which the story is set, you know~? For that matter, while I know Kristina is ultimately more of a self-insert character whose personality shifts around in accordance with the player's choices, I'd love to see her (or perhaps Tulip or even Joanna) get fleshed out some more~ What does she get up to outside of work in this blasted, dystopian world she lives in? What brought her to Nolt'deh, and why does she stay there despite its harsh conditions? That sort of thing, heheheh~
But yes, very nice work~ I'm curious to see how the full version of the game turns out!
While this VN was in development, I remember seeing one of the CGs for it posted online; I believe it was the one with Millificent and Ember spooning in bed? And when I saw it, someone had left a comment on it to the effect of, "This is how it felt to hook up in the psych ward."
I have to say, having read the full story now, that description feels as apt as ever, heheheh~
I could tell you had quite a lot of fun making this one, Harley, and I loved to see it~ I also loved to see all of your art: As ever, it was all very distinctive, highly expressive, and well-executed on a technical level. In fact, the technical execution, visual presentation, and overall direction for the VN were on point from start to finish!
It was great fun watching the dynamic evolve between Milly and Ember, twisting from something openly predatory to a peculiar sort of affectionate "Making Her Worse" codependency, heheheh~ Hell, it's a small miracle in its own right that Ember managed to survive as long as she did to meet Milly, with how thoroughly and intensely prey-creature-coded she is; is it any wonder that the same thing happened to it at the same bar twice? Perhaps it'd even happen a third time, were Ember left to its own devices there for long enough again...
But yes, great work as usual, Harley~
Hoo boy, this VN made my stomach churn. I keep thinking about the quip a part of me made during the scene where we first meet adult Lynnie: "Boy am I glad that she's in there and that we're out here!" That is to say, the writing hit very, very close to home~
God, that whole sequence of Mel slowly, agonizingly making her way back to her and Lynnie's apartment, her dread and anxiety mounting higher and higher with each second that passes and each step towards her front door... Simply brilliant. Having had moments exactly like that in the past, I can safely say you've captured the experience PERFECTLY here—and the same is true just as much for the shitshow that unfolds after Mel goes inside as much as everything beforehand, heheheheh~
For that matter, everything with the Gumitochi is excellently executed, being both in perfect harmony with the story's themes and absolutely awful to watch unfold~ In particular, not only is the writing great, but the art! That One CG of Lynnie hit me like a fucking jumpscare; I physically recoiled a bit at the sight of it, and I looooove that it was that intense and powerful~
Fantastic work, seriously!
My malevolence, this VN truly is something else~! I already knew going in, thanks to a long history of listening to Pengo music over the years, that the soundtrack was going to be top-notch—and, of course, it absolutely was—but I was impressed yet further by the art! It's all so distinct, so vibrant, and so expressive, working wonders to establish the characters through their body language in tandem with the text; and that's saying nothing of that one incredibly illustrated interaction between Limno and Cherri, heheheh~
And speaking of the text, the character writing here is airtight! As cartoonish as Limno might appear to the casual observer, his neuroses are in fact all too realistic, and are portrayed with terrific, unflinching accuracy here. At a higher level, Limno's bombastic anxiety makes for an excellent juxtaposition with Gloria's icy and aloof temperament—which just makes me all the more restless to see how the ticking time bomb of a cliffhanger ending with her and Limno plays out...
Brilliant work! I'll definitely be keeping an eye out for the full release, heheheheh~
P.S.: Gloria is far and away my favorite~
I don't know about you, but I personally am very much looking forward to Ten Metre Tide 2 (Eleven Metre Tide?) coming out after the US annexes Canada and FC changes hands again~
I love love looooove the embroidered UI!! It's endlessly charming, and gives the whole experience a ton of character~ For that matter, the three-color visual style is not only very distinct, but dovetails excellently with the colors and temperaments of the three main girls, heheheh~
And speaking of the girls, I adored getting to know them, following along with the twists and turns of their respective arcs~ That is to say, the character writing is tremendous, and it all comes together brilliantly at the end in a way that harmonizes perfectly with the story's themes.
Marvelous work on this VN, through and through~!
P.S.: Alba SUCKS! I want to throw her sorry ass into the bay and make her swim back to Halifax...
Claire: "Toxic yuri?"
Sera: "With myself?"
Both: "OUTRAGEOUS!"
Hot damn, the technical execution, art, and visual presentation in this VN are all fantastic! I very much appreciate how much care was put into drawing and rendering even the nastiest and most graphic of the CGs in the game, heheheh~
Sera is simultaneously very cute and a top contender for the title of World's Grossest and Soggiest Girl, which is always a fun combination. Also, I love how Claire's appearance ultimately turned out to be the diametric opposite of the godsend Sera originally thought it to be~
Fabulous work! I'm all the more curious to look into Ad Nauseam now, heheheh~
This is a fantastic VN: Creative and compelling storytelling, well-paced and efficient writing, clever and resourceful use of assets, you name it~ I loved all of the music and night drive photos, and I was particularly struck by how the motifs of Dahlia's music and face blindness alike came full-circle thematically with what we end up learning about Ivy, heheheh~ Not to mention what ELSE we learn about Ivy and her interest in Dahlia...
Marvelous work~ Color me very impressed—doubly so considering that this is the first game you've ever made!
Allow me to share some assorted thoughts of mine that I've written elsewhere about this fine VN of yours:
This shit made my stomach churn, made me stare so hard at my screen I nearly burned a hole through it, and gave me flashbacks to being the unpaid and unappreciated relationship therapist for all of my fuckass high school friends. It's incredible.
Depraved, disgusting, visceral, raw; reflective of deep pain, fear, love, and joy; and brimming with goddamn cartoon yellow barrel filled with glowing green radioactive sludge Toxic Yuri
Call this Loner_Dog the way these toxic dynamics make me want to be a Loner, Dog
Phenomenal, spectacular, and beautiful work from top to bottom and start to finish, heheheh~
Ah, transphobic daytrading landlords. I suppose it's only fitting that Florence felt it within her rights to start taking advantage of Michelle, considering all of the other exploitation she's already doing...
What we have here in this VN is a failure to communicate~ It was truly unfortunate, seeing Michelle stuck in such a bad situation, yet feeling completely unable to tell anyone else about what was happening, even the people she's purportedly the closest to. For that matter, I was shocked at just how far she was willing to stretch her lies, rather than sharing even a censored or watered-down version of the truth~
I also enjoyed seeing how Florence and Michelle began to warm up to each other as the story progressed, but that aspect of their affair would've been stronger (or perhaps stung more sharply), I feel, if more time had been spent fleshing out the relationship between Michelle and Krysten beforehand. As it is, the bulk of the interactions we see between the two girlfriends amounts to little more than Michelle denying her advances or concocting some lie or another to appease her. And while that's all sensible and consistent with the events of the story, imagine how much harder it'd hit if, earlier on, we see how close and intimate the two of them are; but then, the sexual exploitation first makes Michelle withdraw into herself, and then grow actively cold and dismissive towards Krysten as she becomes more attached to Florence... or something to that effect, heheheh~
In any case, very nice work! I'll be looking forward to reading the final release, especially once all three parts are finished~
Clover is so normal. She's the most normal. In fact, I daresay you'd be hard pressed to find a girl who comes even remotely close to being as normal as Clover is~
I very much enjoyed the visual style of this VN! The detailed, expressive portraits all stood out quite nicely against the understated backdrops, and harmonized nicely with the text to establish the characters' feelings and personalities~ Also, kudos to you for not only including a male character with actual portraits (a very rare sight in these VNs, as you might imagine), but having him be pretty cute, at that, heheheh~
Honestly, I was kind of surprised to discover that there was an entire second route; and I'm not so sure the story even needs it, considering how complete the story felt and how fully explored the character arcs felt in the Rowan route~ Indeed, the central tension of the queen's royal obligations versus her indulgence in her jester's twisted love—and the subsequent subterfuge and ensuing nightmare ritual—would ultimately be largely unchanged, regardless of the face and shape of her drone sperm donor suitor, no?
Nevertheless, great work, doubly so for a first jam game, heheheh~
This VN is completely ridiculous: Everyone knows that if you ACTUALLY want to summon the Tails Doll, you first need to unlock all of the hidden characters in Sonic R, then play the tag mode as Tails Doll; and once you tag Super Sonic, the Tails Doll will absorb his Chaos power and use that to escape from the game console into real life!
The writing is quite potent here~ More than anything, the whole thing feels very raw and deeply felt, an impression underscored by the contents of the archive included with the game—so much so, in fact, that I almost want to say this VN reads like a cry for help...
I was also impressed by the authenticity! I spent a great deal of time in the past on the periphery of the same online subcultures mentioned in the story; indeed, I couldn't hope to count the number of "haunted game" creepypastas I read, heheheh~ And for that matter, I definitely brushed shoulders with people about on the same level as Sonia and Rosy. It all hit pretty close to home, in other words, even if I was fortunate enough to sidestep the worst of what our girls endured.
That is to say, Chambersoft has once again succeeded in making a heartfelt and very memorable VN, heheheh~
Does anyone else ever just hate-fuck nasty style an idol who's practically an image of your younger self and who's trying to drag you back into the past that haunts you day and night? No?
The visual presentation in this VN is simply stupendous from start to finish! I loved the creativity and variety with it, with how the display ranged everywhere from comic-style bubbles to IM clients to simple textboxes that quickly became a part of the scenery proper, heheheh~ I also quite enjoyed how everything came together in the end: For as much as she might try to deny it, Seolyeong is no less hungry than Amarys is, and is desperate for the flair and passion of her past to come roaring back to consume her~
Great work!
P.S.: I was caught completely off-guard when Ascension started playing, lol
Listen. I need you to listen to me. If you are a plural system and you're struggling with internal dysfunction like this, you've gotta make it a serious priority to get all of your members on the same page. I mean it—ALL of them! You need to communicate, collaborate, and compromise, not try to hog the front or repress your fellow headmates! Otherwise, it's gonna be YOU chained up in some rapist cokehead's basement next, doing a lot of painful finding out after one of your errant alters fucked around!
And speaking of which, I'd say this VN does a great job of underscoring that point~ The plural writing here feels very lived and authentic, which is certainly refreshing to see, heheheh. There's also a ton of careful attention to detail in the art, which I deeply appreciated: Seeing all of the slight differences in Zuzka's positions and poses from scene to scene, with her body language mirroring that of the current front, was an absolute delight~
Though, frankly, I was surprised that Kamila stuck around for as long as she did, between Aleks's abrasive attempts at manipulation and Mira being a pill while doing a clumsy job at communicating with her—not that Kamila was exactly Girlfriend of the Year material herself, heh. I can only imagine how many more interactions like that they'd had before the start of the game... though, for all of Kamila's faults, Monika made her look like an angel by comparison, heheheheh~
But yes, great work! I had a lot of fun reading this one~
P.S.: Shout out to my girl Kornelia for saving the day!
I have to say, this VN has an excellent soundtrack~ ;D
Fantastic work on the art and visual presentation here! You made great use of the full 3D environment; I was especially impressed by the dynamic lighting and changes in perspective during the whole sequence on the train—the bit with the surveillance camera was a nice touch, heheheh~
I also had a ton of fun with the role-reversal between Piq and Mix, so much so that the story left me wanting more. That is, I wanted to see how the new toxic dynamic between them would unfold, and whether Piq would stick around or if her shaky resolve would falter as soon as the rubber hit the road with their arrangement~ I also would've loved to see something like Mix taking her time softening Piq up before letting her guard down, giving Piq just the slightest drip-feed to sustain her while pounding out any last resistance to ensure she stays loyal, heh heh heh.
But yes, great work on this VN~
Am I really going to follow this tall, pushy goth woman I just met (who has peculiarly sharp teeth) back to her place alone? Of course I am~!
I want to open up MC-chan's head to find out what makes her tick. Specifically, while I can appreciate at a high level someone wanting to be kept as a pet by a vampiric goth dommy mommy, I found myself wondering what made MC-chan in particular so desperate for it. After all, it must take more than a single lousy het relationship to make a girl want to relinquish all of her autonomy to effectively a stranger, no?
There's the blood sickness that gets mentioned, sure, but I feel like there's more going on under the surface that leaves MC-chan in particular (and the other people who fall victim to it, for how rare it's said to be) susceptible to it, you know what I mean? Has she been hopelessly overwhelmed with everything in her life for years now, and thus deep down looking to offload her burdens onto someone else? Does she have a long, troubled history of having to take care of other people / her former lovers, and wants someone else to take care of everything for her for once? Has she, in fact, been the cause of all of her bad breakups, and out of a sense of guilt for her past mistreatment of others, feels she deserves to be dehumanized and degraded? I want to put this sad little girl under a microscope to see why she is the way she is, and why she's so vulnerable to vampiric predation...
That aside, nice work on this VN~
P.S.: I named the vampire lady "Carmen" because I think she looks like a Carmen, but I'm curious if she and MC-chan have canonical names, heh.
I'm not great at Texas hold'em, but it doesn't matter when I can just cheat—though, little did I know, when you cheat in the game, you cheat in real life...!
Excellent execution with this VN, especially on the technical front! I can't imagine it was at all easy to program a poker engine into RenPy, yet your implementation here is so clean that it almost feels like it's a stock feature, heheheh~ And to then tie the poker gameplay into the story so seamlessly, complete with the cards spilling across the table when Betty bumps it...! What a delight~
That's saying nothing of the stellar sound design, of course. Having a diegetic source for the music (and adjusting the timbre of the music as such) is always a very nice touch, and it works wonders for immersion here~ And speaking of immersion, everything from the character designs to the music to the dialogue feels accurate to the period!
Fantastic work across the board~
Girls should be allowed to trick people into tasting liquid nitrogen and to blow up the odd gas station for their enrichment, if we're being honest with each other here.
You've got an interesting setting here, and the art and visual presentation are quite nice as well! I'll be looking forward to the final release, heheheh~
Now THIS is the type of slow burn toxic yuri I love to see~ I'll fully admit that I wasn't quite sure what to expect at first, following along unsuspectingly with the day-to-day goings-on of our jester heroine as she struggled to entertain the princess before her big day—only for the finger scene to smash into me like a freight train, heheheheh~ And it only escalated from there...!
The art and visual presentation as well were great! In particular, the small face sprites in the corner really stood out to me, with how they seemed almost to animate with all of their small changes in expression as the character spoke, heheheh~
Excellent work on this VN! God help poor Isa as she starts her new toxic yuri life, heh heh heh.
I loved the art in this VN, both the portraits and the backgrounds! All of the character sprites are so distinct and expressive, making great use of changes in body language as well as facial expressions~ I also very much enjoyed the music and sound design; they harmonized quite nicely in keeping me immersed throughout the story, heheheh~
Of course, for as much as I enjoyed watching all of the different ways the interactions between Eris and Luna could play out, I was never quite able to understand why Luna needed a "handler" in the first place. To be sure, Luna's carefree, cavalier attitude is clearly a liability in the post-apocalyptic hellscape our girls find themselves in, and thus her partnering with someone more grounded like Eris certainly helps to keep them both alive—but that's more the logic of a traditional buddy system than anything else, heh. Thus it was curious to me that Luna was assigned a "handler" very soon after she'd enlisted, even before the Disconnect, while she was still by all suggestions and implications a normal, independent girl who wouldn't need to be handled as such, you know? Though, I'll admit I don't have much prior exposure to this genre, so perhaps that's just me.
I was also surprised to see Luna being so very quick to cozy up to Theia, and to such an extent that Eris physically had to keep Luna away from Theia in order for her to stay loyal, even in routes where Eris hadn't been overtly abusive or negligent towards her. Her excitement to meet someone new makes perfect sense, naturally, considering her and Eris's isolation; but even with how rocky things could be between Eris and Luna, I was struck by how willing Luna was to leave Eris all by herself in favor of literally snugging up with a stranger—and one who'd shot her scarcely a day earlier, no less, even if it was an accident. Then again, Luna DOES have very strong "attention starved puppy" energy to her, so it's not as though it's altogether out of character for her, heheh.
All of that aside, great work on this VN! Here's hoping Eris manages to let go of her past someday, and comes to appreciate what she has now despite everything else~
First and foremost, huge kudos to you for making actual dolls and physical props for all of your assets! It's very charming, and it gives the VN a ton of character, heheheh~
I was fascinated by the setting of this VN. Living dolls, invasive body-snatching isopods, an Edwardian house where the inhabitants can summon matter at will, and the enigmatic Cecilia who seems to govern it all... It's all so delightfully surreal~ I would've loved to learn more about it, and perhaps get a glimpse into how Laura and the other dolls ended up in Cecilia's playhouse in the first place—and for that matter, what will become of Ruby going forward, and how her future with Laura might mirror or differ from their past together~
But yes, great work here!
Oh, these poor girls~ My heart breaks for them: Watching Cecilia struggle to cope with her pain and trauma, only to be ostracized and met with further punishment in reply, hit painfully close to home, as did seeing Bernadette shutter away all of her emotions to try and protect herself. That is to say, the character writing is very strong here~
And the art is so charming! The heavy use of red and blue tones in particular was quite clever, dovetailing nicely with the recurring theme of the red ocean versus the blue sky~ That's making no mention, of course, of the delightfully expressive character art, both in the face sprites and the CGs, heheheh.
Excellent work, especially for a first VN!
The art in this VN is absolutely spectacular! In particular, I was very impressed by the fullscreen illustrations, especially during the flashback sequence, the fights, and the endings; indeed, we get many a vivid picture of the strange world our girls find themselves trapped within~
The story moves at a brisk pace, focusing chiefly on the thorny love triangle surrounding Dot; and the poor girl barely has time for a scattered few conversations before having to choose between her lovers of dubious repute. And while the colorful different endings were fun, more than anything I found myself wanting to know more about it all: Just who were these girls, truly, before the spread of the virus, and before meeting each other? Are their wildly different mutations a reflection of their character and personality traits, and how did they come to terms with being so painfully and horrifically warped? How do they cope in this post-apocalyptic hellscape, when not preoccupied with fungus yuri?
Of course, I realize that this is just a demo—and to that end, I'm very curious to see how everything comes together in the final release, heheheh~
While I can certainly appreciate her rejecting all of the knights until she got to Yolande—hell, I'd be just as gay for Yolande as everyone else in that world apparently is—Frieda's really not beating the "all-around unpleasant person" allegations with that attitude of hers, heheheh~
Of course, with how everything is framed in the story, it feels like both Frieda and the whole magic-induced yuri incident is little more than a minor footnote in some larger narrative—and one that definitely had my attention~ I'd love to learn more about this dangerously beautiful witch, and her legions of spiky knights and living chitinous war machines~
Very nice work, especially for your first VN!
P.S.: I feel for poor Mr. Knight here, getting called ugly despite being in full plate with his visor down...

This is such a brilliantly executed little game! The writing and art were both quite a delight; I loved how, after each route, more and more of the map would be revealed, eventually showing the entire cave and, by extension, the hopelessness of the situation—which is all too fitting a parallel to the hopelessness of the romance here, heheheh~
Great work, well and truly~
Look, sometimes ending the world is really the only thing to do when dealing with annoying loser boyfriends...
This is one whirlwind of a VN, pulling the reader from scene to scene with the same dizzying suddenness with which Jeanine found herself sole inheritor of her family's estate. That is to say, it keeps you on your toes, and is action-packed, for that matter~
Although, I personally would love to have a little bit more time with each of these characters, to be able to chew up these girls a bit more slowly and thoroughly in order to know the flavors of their histories, desires, and motivations better, you know? To that end, I'm hoping you find the time to finish an unabridged version of this game, as I'd love to read it, heheheh~
P.S.: What in Lain's green Wired was that opening? lol
I absolutely adore the art in this VN! It's so expressive, and the body language very fitting: Marcy always looks like she's done with everyone's bullshit, while Eleanor carries herself with the same mysterious energy and Sarah the same clumsy cheerfulness that you'd expect for them~
The music also does an excellent job of setting the mood throughout: I liked how even the simple prayer scene at the start of each day, despite using the same art, felt colder as the music shifted with the events of the story, heheheh. Shout out to the track that plays during the darker, more ominous moments~
As far as the story goes, I would've liked to see, in a word, more. More specifically, it feels like we go from scene to scene very quickly, but what's the hurry~? I'd love to spend more time with Marcy to find out what's going through her head beyond the choices we make for her; to discover not just Eleanor's history with Marcy, but also what happened to her that led to her taking the role she has at Aeternum; and to examine Sarah's past, both to find out what brought her here and to understand why she makes the "request" that she does of Marcy... you know what I mean? You've got a beautiful setting here; don't be afraid to take your time exploring it at length~
But yes, very nice work!


