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KronusLost

38
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A member registered Aug 16, 2018 · View creator page →

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Tough but fair!

Ah, I understand. Yeah they're both facing forward to cut down on the drawing.

This is a very silly game, and quite entertaining. Not half bad.

Really nice game overall. The art is great, and the underlying mechanics are fantastic. Some of the levels need another pass, but many are excellent. It would be nice to be able to move down or sideways through platforms, and a slightly more generous jump height would be really helpful.

The art is fantastic! The camera view is a little snug though, and the game could use a health bar of some kind.

Thank you, I'm really happy with the system as well! The enemies are selected from a pools, currently two pools, the tier 1 enemies which you face at the beginning, and the tier 2 enemies that show up after 5 wins in a row. There is a player health bar, above your guy on the left side. Strange you didn't see it, was the enemy health bar visible?

Glad you enjoyed it! I agree that more ability variety would really help the game a lot. Unfortunately the limited time translated into limited content. I'm pretty happy with the underlying system though, it might be fun to expand on sometime.

Glad you enjoyed it! Not a lot of time for balancing unfortunately. Early on the game was nearly impossible, and I think I might have over corrected a bit.

I wasn't aiming for gruesome but somehow that feels like the highest complement I've received so far! I agree audio would be nice but unfortunately it's not my strong suit and usually doesn't make it into my game jams.

Agreed! I originally wanted to animate everything but implementing the underlying systems took longer than anticipated.

Yeah, there were eventually supposed to be more enemies that got harder and harder but unfortunately I ran out of time! I'm glad you enjoyed what was there, though.

Agreed! I was thinking about putting spikes at the bottom or filling them with lava. This is definitely something I'd look at if I come back to this project.

The character has to say aligned to the grid, so it won't move until it finishes moving into its targeted tile. Giving it the turn command just before you want it to turn should solve your problem.

Sitting around 5 still: https://itch.io/jam/gmtk-2019/rate/461515

Make sure you properly warm up your jumping and shooting fingers: https://itch.io/jam/gmtk-2019/rate/461515

Unique and surprisingly difficult for a game that gives you a giant death ray! It takes a lot of work to make sure the enemies aren't lined up with one another.

We all made our games in two days, everyone is kicking themselves for something xD

Clever and interesting, though I feel like it's a bit stingy on the cash.

Unique and difficult. A bit more feedback on when you are close enough to pick up the sticks would be very helpful.

I got fulfilled :) thought I think I wouldn't have been happier not knowing my character had a family... very sweet little adventure!

Pretty interesting and fun to play, but it really could have used a restart level button for when you get stuck!

Making it so that shooting through the fire changes your attack is really interesting and definitely changed the way I played. Clever and unique!

It's a shame you can't sort games by the fewest amount of ratings! (or I haven't a way if there is one) There's so many games it'd be nice to give the less played ones some attention.

Here's Gatekeeper, my little action platformer: https://itch.io/jam/gmtk-2019/rate/461515

Hey I was promised bad fan art, and this is beautiful fan art!

(this is also me in just about every playthrough, jump height is op)

My game ran perfectly in Unity, but in an actual build several controls stopped responding.

Turns out I hid some key functions in an "Assert()" command, which were apparently removed in the final build...

A classic illustration of why I'm so bad at pool :| lots of fun!

Mine has slightly more bullets, but hopefully it is still enjoyable!

Gatekeeper: https://itch.io/jam/gmtk-2019/rate/461515

Wow, this game is surprisingly intense! It's a lot of fun for such a simple concept

Who can say no to bad fan art? My game is Gatekeeper, please take a whack at it :D

https://itch.io/jam/gmtk-2019/rate/461515

Beautiful game and a neat little concept. It can be a bit difficult to tell what exactly you can do without triggering defeat, however.

Here's my game, Gatekeeper, if you get the chance:

https://itch.io/jam/gmtk-2019/rate/461515

My game is Gatekeeper, an action platformer about beating a single boss across multiple levels:

https://itch.io/jam/gmtk-2019/rate/461515

I was planning to make sprites before the game jam, but I procrastinated so every asset was scribbled together the moment I needed it xD

A nice idea that would definitely be interesting to see expanded upon

I like the way the game continues to build, as well as the modular nature of the upgrades

Cute and challenging

Interesting level design and some good exploration of the core mechanic

Very fun! With a little more variety and a slightly faster pace, I could play for hours.

Not bad! Very there's a lot of fun, manic energy when you're rushing around, but the best survival strategy appears to be moving as little as possible.