windows 7. Sound FXs play but no music.
Hakuzo
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The speed increase adds difficulty by causing you to pick up debuffs by accident.
The solid blocks original were not destructable. I had to change this because of tanks getting stuck in solid blocks. I used this as a work around to the blocks spawning inproperly sometimes. (A bit of a hidden mechanic.)
The other bug of blocks sometimes switching back to solid is due to differences in power level vs remaining block hp. I think it's a logic error somewhere in if checks.
This is a hard game to play but reminds me a lot of the first Fallout games for PC. There is no real reason to keep killing drones unless you are attacked. There is no level up system. I only made it through 8 log files before I died. I do not know if there is a point or direction to this game as a lot of the space is just empty and not much to do.
Classic Metroidvania style. The short melee range makes it difficult to proceed. There is a LOT of hitbox glitches that make the game very broken. I also can not jump and press C to form a platform which makes it very difficult for me to climb up the area on the bottom left of the map. I love the mini-map.
There is also a bug where the C button stopped making platforms as well (The glitch has became permanent after dying and restarting at the save point.) I would really like to discuss GSM2 with you sometime.
You have a magic attack that does not kill any of the enemies. There is no indication of how much health is left. I can not understand the purpose of having a magic spell that doesn't even work on the enemies in the game. Its too impossible to avoid most of these immortal enemies. The game play really suffers from lack direction. The graphics are also flickery when moving around.
It is a nice concept but the game becomes far too repetitive when you unlock all the cards and then there is no strategy once you get every card. At that point it's just spamming the X button to level up. Every time you beat a battle it says you unlock a card but the actual unlock rate was not one after every battle.
This was an interesting platformer. It took a bit to get used to the default controls. There is no health pick-ups. The game is very challenging and feels like it could use a bit more content in it. I really liked the vehicle level idea. This game reminds me a lot like Shadow Blaster or alien storm from Sega Genesis.