This is still on my list once I get some spare spending money. I miss your GMS tutorials sadly ><
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The speed increase adds difficulty by causing you to pick up debuffs by accident.
The solid blocks original were not destructable. I had to change this because of tanks getting stuck in solid blocks. I used this as a work around to the blocks spawning inproperly sometimes. (A bit of a hidden mechanic.)
The other bug of blocks sometimes switching back to solid is due to differences in power level vs remaining block hp. I think it's a logic error somewhere in if checks.
When I seen this one, it really excited me. The game play is very unique and the concept is one that I haven't seen done before. Though I wish there was a way to “raise” money if you accidentally run out.
This is by far my favorite game from the jam.
This is a hard game to play but reminds me a lot of the first Fallout games for PC. There is no real reason to keep killing drones unless you are attacked. There is no level up system. I only made it through 8 log files before I died. I do not know if there is a point or direction to this game as a lot of the space is just empty and not much to do.
Classic Metroidvania style. The short melee range makes it difficult to proceed. There is a LOT of hitbox glitches that make the game very broken. I also can not jump and press C to form a platform which makes it very difficult for me to climb up the area on the bottom left of the map. I love the mini-map.
There is also a bug where the C button stopped making platforms as well (The glitch has became permanent after dying and restarting at the save point.) I would really like to discuss GSM2 with you sometime.
You have a magic attack that does not kill any of the enemies. There is no indication of how much health is left. I can not understand the purpose of having a magic spell that doesn't even work on the enemies in the game. Its too impossible to avoid most of these immortal enemies. The game play really suffers from lack direction. The graphics are also flickery when moving around.
This game is very buggy and glitchy. The gravity feels too strong and the controls are not very responsive. The graphics are glitchy when moving and making the game almost impossible. The level design doesn't make any clear sense and there is no idea what you must “do”.
This was a classic top down shooter with mouse controls. There is no “win” condition even after clearing out all of the enemies. I would also love to know how you created the mini-map from the random generation.
The music gets repetitive and on level 3 it's impossible to attack the last enemy if you move improperly. The attack pattern is in an X pattern and you can not defeat the enemy or move if they are right beside you.
It is a nice concept but the game becomes far too repetitive when you unlock all the cards and then there is no strategy once you get every card. At that point it's just spamming the X button to level up. Every time you beat a battle it says you unlock a card but the actual unlock rate was not one after every battle.
Very hard to initially figure out what to do. There is no indication that the spear works or does anything. I could not survive long enough to distill. Bandages cost way too much to make and heal.
This was an interesting platformer. It took a bit to get used to the default controls. There is no health pick-ups. The game is very challenging and feels like it could use a bit more content in it. I really liked the vehicle level idea. This game reminds me a lot like Shadow Blaster or alien storm from Sega Genesis.
This game was very hard to figure out. There is nothing to tell you, you had to use the net to catch the “monsters”. Because of that, it was impossible to progress or gain any more money.
I hated the repetitive music and I felt it didn't fit at all.