Wheel!
There’s something interesting here, and I think I get where you’re going with it; I would want to see it fleshed out.
I also couldn’t get out of the loop of Plan -> Play -> No Movement -> [GOTO 1]
I’m thinking, on going back to this entry, I may change it to either a color-coded bar or something more “filled means good range, empty means bad range”.
There aren’t too many points where the game could crash, which may have something to do with the music and emails stopping; there should have been a fade-to-black game-over or day-end screen and that may be part of the crash.
What browser and OS were you using?
Wheel!!!!
Nice simulacrum of daemon-slaying as an office-job-type-deal with a unique visual wheel design! I’m a sucker for a good dither effect. I managed to one-shot the earlier enemies so I was unable to see the full wheel action until the 4th or 5th enemy.
Slight bug or intentional design? Surrender froze the game (Firefox on Linux)
thank you!
It’s about managing the stats to get “work” done; as this is a game jam entry, this prototype is only about managing stats and not doing the “work” given for sake of scope given the time. If there is interest I may go back and tune this after giving it some more time to digest.
Good/bad is about bringing things closer to a “good” range or a “bad” range – so for focus that would be more focus, and for stress that would be less lower stress.